Classic
I hate this game
Was fun until second to last boss.
Turn it down from 11..
Solid port
Awesome
A fun struggle
Great Port!
Not on iOS, never
Summary, this game should of been left to the PSP, the shameless cash grab that is the mobile port is garbage.
Okay game
The bad: the direction button is awful( won’t let you go to where you want to go freely, had to keep forcing it, feels like a broken joy stick from them arcade days). Dungeon shouldn’t have a level restriction, don’t like to grind to reach the level before I can go in a dungeon, bored me out.
3 stars for effort. Hopefully these issues are address on part 2.
Bugs
*EDIT*
To fix this bug you have to save your game, then force close the app and restart.
Great game, terrible translation
Nothing but love
Ys: the Unbalanced Omens
The damning issue stems from a lack of gameplay balancing. More specifically, the final boss is unbeatable. The playing field is 25% smaller than the areas where you fight the other bosses. Every time you land a blow on Dark Facht, a small portion of the field falls away. If you don't move fast enough after scoring a hit, you fall through that hole and die. At any rate, you end up reducing the playable area to one that barely leaves enough room to be maneuvered around.
As this is happening, Dark Facht's zipping around the entirety of the screen like a ping pong ball. This includes the border areas you can't reach. While trying to mount an offense, you're also being assailed by multiple, simultaneous fireballs that explode in all eight directions. So you're constantly taking damage.
You don't have the option of using any restorative items. Any status buffs your equipment gives you are nullified. To be fair, that's how it is with all the boss encounters here. However, that doesn't mean it's fair or even sensible.
I've come across bosses like this before, in other games. The only way to beat them is with a cheat. But, when you do that, it ends up crashing/freezing the game as you weren't supposed to be able to beat them. I don't think that's the case here. The devs desperately need to roll up their sleeves and actually do some gameplay balancing to alleviate this issue.
A must buy RPG
Please add a fixed control pad!!
However, I am very disappointed with the control aspect of the game, I have played many RPGs on my iPad/iPhone - some of the "action JRPGs" like Ys, and they all used a fixed control pad which worked beautifully. This game, however, uses a crazy "the pad is wherever your fingers are" control system, which leads to less ability to control your character movements. I did just figure out that to run, I just push an imaginary joypad button on the right while controlling my motion on the left... There was a cryptic diagram early on that I believe explained this, but I'm not the most clever person around and I need it explained outright.
I am just getting started but don't think I will have a chance at beating some of the bosses with this inferior control system. Come on, DotEmu - how difficult would it be to implement an option to turn on a fixed control pad like the Kemco RPGs use? It works great with those games.
Otherwise, this is a faithful port of the DS version, and I am still glad to have it on my phone. I will hold off on playing it more, though, with hopes that a fixed joypad option is added... because I am getting motion sickness with the current control system.
