Ads won’t dismiss or pay out
Response from developer
Hi! Thanks a lot for your input! The ads issue might be related to VPN usage (unfortunately ad networks don’t like those). If that doesn’t fix it, could you join the Discord and open a ticket? It will be easier to troubleshoot there: https://discord.gg/nFRnkcpgau
Dear ZS
Fun
Great Concept
Things that are great
1 - simple gameplay. Maybe too simple, but I like that’s its simple
2 - multiple areas for upgrades (vehicle, weapons, turrets, buildings). Lends itself well to infinite exponential progression and pleasant grinding.
3 - no ad interruptions, or pay to play. Good for you for not scamming people. Respect.
Struggles
1. Bugs. Specifically there are several soft lock points requiring app restart. Level 4 currently stalls out. No enemies. Just banners. Just stuck playing level 4.
2. Lack of explanation and lack of gradual introduction of various resources and tokens. Clash does this better, introducing in-game resources first one-by-one, then meta-resources next.
3. Not clear how to exchange primary and secondary weapon. I unlocked the flame thrower, but couldn’t use it.
4. Extra turret on vehicle upgrade made no sense to me. It was identical, but when I played the level, there weren’t 2 turrets. Why have 2 identical turrets in the upgrade menu?
5. Balancing power of various weapons and upgrades. No matter how much I upgraded the main weapons and turrets, gameplay became dominated by in-level features. E.g. eight ball. Towards the end of level, you don’t have to play. Swords and lasers take care of the level for you.
6. Aiming mechanics are clunky and too simple. Currently, you can just leave your finger on the screen. No decisions or strategy.
It’s fine if the game is easy. The fun is in the curiosity and progression of the upgrade systems, the graphics and dopamine hit of the special attacks. However, there should be some strategy required. Leaving your finger pressed in the middle of the screen without changing position should lose.
Response from developer
Thanks a lot for all your feedback! As a solo developer, it really warms my heart to hear that you’re enjoying the game and noticing the work behind it. - About Level 4: sorry about that issue. It’s been fixed in version 0.10.18 and above. - Regarding the lack of explanation: I’m still improving the onboarding experience, and your notes about friction and unclear systems are very helpful! thank you for pointing them out. For switching weapons, at the start of a level you can choose which weapon to equip (this selection screen appears once you own at least one unequipped weapon). - Extra turret: you unlock additional turrets through vehicle upgrades. If you have two turrets unlocked (for example with the flat green vehicle), there should indeed be two turrets firing during the level.If that’s not happening, it’s a bug and I’ll investigate. - Balance: you’re right, some in-game abilities are probably too powerful at the moment 😄 I’ll keep tuning the balance. - About aiming feeling clunky => could you elaborate a bit more on what feels off? I’d love to understand it better. As for aiming being too simple, that’s a fair point. The core gameplay is intentionally accessible, but siege modes and boss fights are designed to require more precise targeting and decision-making. I’ll keep working on adding more strategic depth. Thanks again for the detailed feedback as it’s extremely valuable. If you’d like to share more thoughts, feel free to join the Discord and continue the discussion there: https://discord.gg/nFRnkcpgau
Great game!
Overall the game feels pretty balanced. The developers have done an outstanding job with responding to player feedback and updating accordingly.





