Fun and Educational Game!
Wish I could hear the sound
Requires Internet
A few bugs, but awsome!
No sound
Was enjoying till it bumped me up to harder level
A trip down nostalgia lane
Game has started using nag screens
Edit 6/26: Still waiting for the nag screen and annoying flashing stars in the middle of the game while you are enjoying shepherding your final zoombinis to safety to go away. Please get rids of these asap.
No sound
Was 5 stars, now 1. Here’s why
The game is what it was on PC, PERFECTION. everyone plays this game in our house, kids and adults… well they did. We all HATE the update.
Cool
Game has started using nag screens
Love this game
Dommage
懐かしい!
懐かしさでテンション爆上がりしました。
効果音や登場キャラクターはそのまま使われていて、当時のまま。
ズンビーニ達のビジュアルと背景など全体的に刷新されています。
システムやゲーム性は変更なく文句なく面白いです。最新の端末で遊べるように移植していただき感謝しています。ズンビーニ2も待ってます。
少し気になるところがあり、アップデートで改善をお願いしたいです。
・日本語対応しておらず、子供達に遊ばせるハードルが少しあります。また、個人的にはキャラクター達の印象的なセリフが聞けないのが残念です。
・iPhoneで遊ぶと指で画面が隠れてしまい、選んでいるズンビーニ達や置き場所が見にくいです。
・pc版ではズンビーニ達の足音があったような気がしていますが、こちらでは足音が鳴りません。
・iPad⇔iPhoneでデータ移行をしたいです。
よろしくお願いします。
無課金でも一応できる
Bad
Why I rated this game only one star
One of the biggest things about the mobile version that I don’t like is that I’ve noticed a lot of differences on both the “Mudball Wall” and “Mirror Machine” stages. On the computer version, the “Mudball Wall” stage on “Very Very Hard”, one of the 3 features (outer color, shape, inner color) will always determine what section of the wall the Mudball will fire in, one will determine what column within each individual section of the wall the Mudball will fire in, and the third will get shifted diagonally. The one thing I’ve noticed in all my years of playing this stage on the computer version, is that row never matters. Like there will never be one specific feature that determines what row the Mudball will fire in; that only happens on the “Very Hard” difficulty; however I’ve discovered that sometimes the rows will actually have a constant feature in the mobile version, and this is never the case on the computer version, and I’ve also noticed on the computer version, the pattern for whatever feature gets shifted diagonally will always be either down 1 and to the left 2, or down 1 and to the right 2; however on the mobile version, it can sometimes be down 1 and to the left only 1, or down 1 and to the right only 1 and this really tends to throw me off at times. I remember the first time I ever played this version back in December 2024, I was so confused about how this stage worked while I can solve it any day when playing on the computer.
I have also noticed a lot of differences on the “Mirror Machine” stage, also on the “Very Very Hard” difficulty. I know that on the computer version, when dealing with the blinking filters, they will only change for the second Zoombini if the 2 Zoombinis on whatever side of the mirror don’t happen to be matching whatever feature is blinking. For example, if you were to put a blinking hair filter down on the left side, and one Zoombini on that side had Shaggy Hair and the other had a Ponytail, it would change for the second Zoombini, whereas if they both had flat tops, it wouldn’t change for the second Zoombini and would stay the same for both Zoombinis that go through, and the same rules would apply for blinking eye, nose, and feet filters as well. But for some reason on the mobile version, and time I put a blinking filter down on the RIGHT side, it will always stay the same no matter what, even if the two Zoombinis are not matching whatever feature is blinking, and in order to make it stay the same, you will need to put another filter right behind it, and this is just WAY too complicated, and I don’t think it’s really fair that I had to figure this all out completely on my own, when I know EXACTLY how to beat this stage on the computer.
I have noticed that for “Bubblewonder Abyss” on the “Very Very Hard” difficulty, for the computer version, you can always send 10 Zoombinis on the right side and it will work every single time, however on the mobile version on this stage, there are so many more things you need to beware of, in terms of Zoombinis you can’t send on the right side or will have to or else they will die later on, and sending 10 Zoombinis on the right side will very rarely, if ever, end up working.
There are just so many things about this version compared to the original version on the computer, that make it way too difficult and confusing and make it MUCH less fun to play. However, the one thing that bothers me more than anything else about this version is the fact that you are not allowed to use all 625 Zoombinis and are only allowed to use 400 instead for some reason, which doesn’t even make any sense to me. Yes, it may be true that it does shorten the games length, but it’s not really considered a real victory in the end in my opinion. Also, in order to beat all the paths on every difficulty 3 times, you would basically have to be perfect on each of the middle paths, or else you won’t have enough Zoombinis to beat it the required amount of times. I’ve done the math before and you can only mess up once on either off the middle paths or else you won’t be able to beat them 3 times on all difficulties. This is a big problem for me, because the “Hotel Dimensia” stage on the “Very Hard” difficulty is so easy to screw up, because there is so much luck involved and how you can literally screw your

