*Tap Tap* vs Canvas Run
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
*Tap Tap*
Test your tapping speed and compete for the highest score. This simple game challenges you to tap the screen as many times as possible. See how you stack up against others worldwide.
- Tap screen to increment score
- Compete for highest tap count
- Global score comparison
- Simple, addictive gameplay
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How many times can you tap? How will you compare to the world when it comes to tapping your screen? Only the tough will survive, simply tap the screen, increment your score and compete for the highest number of taps! Good luck!
Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
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Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Screenshots
Verdict
The clearest difference is review sentiment: *Tap Tap* at 100% against Canvas Run's 29%. *Tap Tap* also leads on in-app purchases (none vs 1) and ads (none vs shown). Canvas Run's advantage is rating (4.5 vs 2.5) and ratings volume (35K vs 2). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Canvas Run sells 1 one-off in-app purchase. *Tap Tap* asks for nothing beyond the download.
Canvas Run holds the better App Store score, 4.5 against 2.5. That said, the two scores are not equally well evidenced: Canvas Run has 35K ratings behind it against 2, so its average is the more settled of the two. Written reviews complicate that: 100% of *Tap Tap*'s written reviews are positive against 29% of Canvas Run's, so the app with the better star average is not the one people write more warmly about.
| Parameter | *Tap Tap* | Canvas Run |
|---|---|---|
| Price | Free | Free |
| Rating | 2.5 (2 ratings) | 4.5 (35K ratings) — better |
| Positive reviews | 100.0% of reviews — better | 29.2% of reviews |
| Number of ratings | 2 | 35K — better |
| Update frequency | — | Fortnightly |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.3 — better | 14.0 |
| Further details — not scored | ||
| Size | 34 MB | 263 MB |
| Age rating | 4+ | 12+ |
| Developer | Peter Gilmour | Voodoo |
Customer experience
*Tap Tap*
Canvas Run
Bugs and requests
*Tap Tap*
Not enough reviews yet to summarise bugs or requests.
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
In-app purchases
*Tap Tap*
No in-app purchases
Canvas Run
- No Ads$2.99









