S, vs Read It (Not)
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
S,
A physics-based puzzle game where players use a one-handed touch interface to drop balls and clear stages. The objective is to guide red balls to their destination by strategically dropping them.
- One-hand operation
- Physics-based gameplay
- Stage clearing puzzles
- Simple touch controls
- Ball dropping mechanics
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A simple physics game that can be operated easily with one hand. Use your head to clear all stages. ◆◆ Rules ◆◆ Touch the screen to drop the ball and drop all the red balls coming down.
Read It (Not)
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Confused brain. Clear mind. A ZEN-inspired brain training game, rooted in psychology. Supervised by psychologists. Challenging. Addictive. Meditative. ◆ Simple to play. But your brain will panic. The screen is split into top and bottom halves. Choose the matching item from the two options at the bottom. Sounds easy? Not quite. Top half: DO NOT read the text. Focus on color, shape, or image—ignore the text. Bottom half: READ the text. Ignore how it looks—trust the letters. Example: Top: The word "green" written in red. Don’t read—just see red. Bottom: "green" in red and "red" in green. Correct answer? The green "red". This rule switch creates a classic task switching challenge—your mind must constantly flip between "don't read” and "read." Fast, focused decisions are key. It's not just a game—it's mental gymnastics. ◆ 43 task types. Each one rewires your brain. Colors. Fonts. Animations. Symbols. Every stage shifts how you perceive, think, and choose. Stay calm under pressure. Sharpen your selective attention. Switch fast. Stay sharp. ◆ Your progress is honored with Zen-inspired titles There are 10 stages. Each stage grants you a Zen-inspired title based on your performance. No "Game Over." Only reflection and insight. Examples: Drift – Gradual movement forward Harmony – A balanced soul . . . Perception – Clarity beyond illusion Void – The state of no-mind Let words mark your journey, not judge it. ◆ A psychological maze worth entering Designed with principles from cognitive psychology Mixes casual gameplay with deep introspection Challenging, calming, addictive Is this brain training? Is it meditation? Or a mirror for your mind? Only one way to find out. Can you reach the state of "Void"? Hand clap SE: Pocket sound – https://pocket-se.info/
Screenshots
Verdict
The clearest difference is in-app purchases: Read It (Not) at none against S,'s 4. S,'s advantage is device support and iOS requirement (7.0 vs 12.0). On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. S, sells 4 one-off in-app purchases. Read It (Not) asks for nothing beyond the download.
| Parameter | S, | Read It (Not) |
|---|---|---|
| Price | Free | Free |
| Rating | 3.6 (5 ratings) — better | — |
| Positive reviews | 88.5% of reviews | — |
| Number of ratings | 5 — better | — |
| Update frequency | Every 2 months | — |
| Ads | No | — |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | — |
| Requires iOS | 7.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 25 MB | 148 MB |
| Age rating | 4+ | 4+ |
| Developer | BuildMan | TechQiao Inc. |
In-app purchases
S,
- You can make more 5 stages.$0.99
- Get 20 big balls.$0.99
- Remove fullscreen ads.$1.99
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- You can make more 11 stages.$1.99
Read It (Not)
No in-app purchases









