Turtle Logic 2 vs Gwakkamole
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Turtle Logic 2
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Turtles are back, and now they can jump! This time, to go back home, they will have to avoid the bombs and to prevent the ants to steal their path! Drag and drop arrows to build the right path to the exit. With more than 100 levels, kids will have a real challenge with progressive difficulty levels. With this simple game, kids will learn the sense of direction, the crossings, the different ways to go to a point. 4 game modes are available: - In the first one, kids will drag and drop the arrows on the path. Thus, they will associate arrows to the move. Ants are there to add some difficulties too... - In the second one, kids will drag and drop the arrows to a progress bar near the turtle. Thus, they will have to imagine the path without visualizing it. - In the third one, it's the same way to play than the first one. But the paths are not defined and so Kids will have to build them. Bombs are there to add difficulties, and ants too... - In the fourth one, it's the same way to play than the second one. But the paths are not defined and so Kids will have to build them. And there are bombs to avoid... With 'Turtle Logic 2', kids will improve their logical skills while playing. May the best turtle win! 'Turtle Logic 2' is part of our educational game collection 'Learning is Fun' by AR Entertainment. Visit our website to see our portfolio: http://ar-entertainment.net/
Gwakkamole
This game trains inhibitory control, a key executive function, through engaging gameplay. Players must quickly identify and smash specific targets while avoiding others to improve cognitive skills. It's part of a research-backed suite developed by leading universities.
- Inhibitory control training
- Executive function development
- Engaging target-smashing gameplay
- Research-backed cognitive training
- Part of Smart Suite
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Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Screenshots
Verdict
The clearest difference is price: Gwakkamole at Free against Turtle Logic 2's $0.99. Gwakkamole also leads on update cadence (every 39 months vs every 122 months) and iOS requirement (12.0 vs 18.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Gwakkamole is free to download; Turtle Logic 2 costs $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Turtle Logic 2 ships an update every 122 months, Gwakkamole every 39 months. Both last shipped on October 24, 2026.
| Parameter | Turtle Logic 2 | Gwakkamole |
|---|---|---|
| Price | $0.99 | Free — better |
| Rating | — | 4.8 (14 ratings) — better |
| Positive reviews | — | 80.0% of reviews |
| Number of ratings | — | 14 — better |
| Update frequency | Every 122 months | Every 39 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 18.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 15 MB | 169 MB |
| Age rating | 4+ | 4+ |
| Developer | Alexandre Minard | New York University |
In-app purchases
Turtle Logic 2
No in-app purchases
Gwakkamole
No in-app purchases
Questions
Is Turtle Logic 2 free?
Is Gwakkamole free?
Do Turtle Logic 2 or Gwakkamole have ads?
Which is updated more often, Turtle Logic 2 or Gwakkamole?
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