School Figher vs touch measurement
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
School Figher
Engage in fast-paced, one-on-one martial arts battles within a high school setting. Master simple yet effective kicks and punches to defeat opponents in 90-second rounds. Join the club and experience the thrill of the fight.
- One-on-one hardball battles
- 90-second rounds
- Variety of kicks and punches
- Simple operation
- High-school fighting club theme
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Welcome to the High-School Fighting Club, called School Fighter. Taichi-kun, Aoi-san, Honoka-san formed this Fighting Club. Every day, preface the desk at the end of the classroom, they enjoy the Fighting Club. Fighting Club is an one-to-one hardball battle in 90 secs. There are a variety of attacks such as kicks and punches, but the operation is simple. Now, it's time High-School Fighting Club today.
touch measurement
A simple game where you measure 'roll force' by tapping a button or the screen for 10 seconds. Compete with friends or players worldwide by sharing your high scores on social media.
- Measure roll force by tapping
- Single-player mode
- Multi-player mode
- Two-player option
- Share scores on social media
- Global leaderboards
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Roll force measurement is a game that measures the roll force of 10 seconds. Single-mode, trying to measure the barrage force in two modes of multi-mode. Single mode, tap the touch button with one finger for 10 seconds. Please measure the pure roll force. Multi-mode measures the roll force by tapping the 10 seconds the screen. Battered force anywhere in touch of the screen (number of touch the screen) you will continue to be added. You can further increase the barrage force to be pummeled with both hands. Do it with two people! ? The result is Twitter, because it can be shared by Facebook, let each other compete for record and players around the world.
Screenshots
Verdict
The clearest difference is rating: touch measurement at 5.0 against School Figher's 3.3. touch measurement also leads on review sentiment (100% vs 60%) and update cadence (every 6 weeks vs every 5 months). School Figher's advantage is ratings volume (4 vs 1). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
touch measurement holds the better App Store score, 5.0 against 3.3. Both are backed by a comparable volume of ratings — 4 and 1 respectively. Written reviews point the same way: 60% of School Figher's written reviews are positive against 100% of touch measurement's.
School Figher ships an update every 5 months, touch measurement every 6 weeks. The most recent releases landed on November 1, 2026 and November 5, 2026 respectively.
| Parameter | School Figher | touch measurement |
|---|---|---|
| Price | Free | Free |
| Rating | 3.3 (4 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 60.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 4 — better | 1 |
| Update frequency | Every 5 months | Every 6 weeks — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | Ad-supported |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 130 MB | 14 MB |
| Age rating | 12+ | 4+ |
| Developer | MASAHIRO MIZUTANI | YUSEI MIYOSHI |
Customer experience
School Figher
touch measurement
In-app purchases
School Figher
No in-app purchases
touch measurement
No in-app purchases
Questions
Is School Figher free?
Is touch measurement free?
Which has better reviews, School Figher or touch measurement?
Do School Figher or touch measurement have ads?
Which is updated more often, School Figher or touch measurement?
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