MATHCOUNTS Trainer vs KinetIQ Learn Math by Moving
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
MATHCOUNTS Trainer
Prepare for MATHCOUNTS competitions with thousands of practice problems from past events. Learn from detailed solutions, track your progress, and compete with others on the leaderboard. This free tool is designed for aspiring mathletes of all skill levels.
- Thousands of practice problems
- Problems from past competitions
- Full solutions provided
- Progress tracking
- Leaderboard competition
- Practice for all levels
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Train your way to Nationals with the free MATHCOUNTS Trainer presented by Art of Problem Solving! With thousands of problems from previous School, Chapter, State, and National MATHCOUNTS competitions, the Trainer is great practice for aspiring MATHCOUNTS Mathletes of all levels. Full solutions are provided for every problem so players can learn how to approach even the toughest questions. Track your progress, compete against others, and see if you can climb to the top of the Leaderboard on the new MATHCOUNTS Trainer today! MATHCOUNTS Trainer only supports Guest mode on iOS. Play online at aops.com/mc for the full training experience. MATHCOUNTS® and Mathlete® are registered trademarks of the MATHCOUNTS Foundation.
KinetIQ Learn Math by Moving
This app uses computer vision to turn physical movement into math learning for children. It offers interactive exercises for various math concepts, promoting active engagement and retention through embodied learning.
- Interactive math exercises using body movements
- Covers addition, subtraction, multiplication, division, and more
- Embodied learning enhances cognition and retention
- No external equipment needed
- Tracks calculation accuracy and speed
- 100% ad-free and private
- Replaces passive screen time with active learning
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Award-Winning Educational App. Great reviews and backed by latest research, Association for Computing Machinery (ACM), Stanford, Oxford. Kinetiq makes math fun, engaging, and effective! Rather than passively clicking, solve and interact by moving hands, elbows, and head. Master addition, subtraction, multiplication, division, and data/statistics with active mini-movements that make math more memorable, meaningful, and FUN!! (ノ´ヮ`)ノ*: ・゚ “The kind of app that makes you wonder, ‘Why hasn’t someone done this already?’ is KinetIQ.” “Using body movements instead of mouse clicks to learn is clever and actually enjoyable!” “It’s soo fun!” “Can I play again?” “My kids ask to do more math with KinetIQ!” Why KinetIQ? • Instead of clicking, kids reach, strike, elbow, or knee to select answers. ٩(◕‿◕)۶ • Perfect for arithmetic training while staying joyfully active and focused. • Variety of exercises: addition, subtraction, multiplication, division, coordinates, linear equations, roman numerals, data literacy, and more! • Use fun, natural mini body movements: hand and arm movement, stretching, bending, high knee, jumping, reaching, pinching, stretching the back, head tilting, etc. • 100% ad-free. • Best Tech Award, Educational and Wellbeing Games. • Quick, easy, ready to use. No external equipment needed. • Track calculation accuracy and speed without pressure. • Research and science have shown that relevant mini physical movements enhance cognition and learning. • Boost math skills while also enhancing mindfulness, body awareness, and focus. • Act out math instead of staring at worksheets or tapping with boredom. Motor memory + concepts = retention that sticks. KinetIQ is the world's first embodied learning app that uses computer vision and the webcam to turn physical movement into academic achievement: no controllers, no wearables, no sitting still. A whole new way to learn engagingly, effectively, healthily, mindfully, and joyfully! Safe • Completely private: No video is stored, no data is shared. • No ads. No outside links. No nagging upsells. Why families pick Kinetiq: • Replaces passive screen time with active learning. • Burns restless energy and sharpens focus. • Reinforces and supplements school math through play. • Built on research presented at top human-computer interaction conferences. • Stop the sit-and-scroll. No more potato couch. Get KinetIQ! Questions? Problems? Feedback? We’d love to hear from you! Email support@playkinetiq.com Made with Love in California and the UK! (。•-•。) Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is rating: KinetIQ Learn Math by Moving at 5.0 against MATHCOUNTS Trainer's 4.2. KinetIQ Learn Math by Moving also leads on update cadence (every 2 months vs every 3 months). MATHCOUNTS Trainer's advantage is in-app purchases (none vs 2) and ratings volume (110 vs 3). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. KinetIQ Learn Math by Moving sells 2 in-app purchases, starting at $2.99 per month. MATHCOUNTS Trainer asks for nothing beyond the download.
KinetIQ Learn Math by Moving holds the better App Store score, 5.0 against 4.2. That said, the two scores are not equally well evidenced: MATHCOUNTS Trainer has 110 ratings behind it against 3, so its average is the more settled of the two.
MATHCOUNTS Trainer ships an update every 3 months, KinetIQ Learn Math by Moving every 2 months. The most recent releases landed on October 20, 2026 and October 9, 2026 respectively.
| Parameter | MATHCOUNTS Trainer | KinetIQ Learn Math by Moving |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (110 ratings) | 5.0 (3 ratings) — better |
| Positive reviews | 70.7% of reviews | — |
| Number of ratings | 110 — better | 3 |
| Update frequency | Every 3 months | Every 2 months — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 37 MB | 118 MB |
| Age rating | 4+ | 4+ |
| Developer | Art of Problem Solving | Alphabet Labs |
Customer experience
MATHCOUNTS Trainer
KinetIQ Learn Math by Moving
Bugs and requests
MATHCOUNTS Trainer
Reported bugs
13 issues- Lot of bugs on iPad
- Drawing tool doesn't work well
- Answer doesn't show in dark mode
- Accidentally make window go away
- Don't see numbers on answer box on iPhone
Show 8 moreShow fewer
- Cannot draw vertical and diagonal lines
- Screen got smaller after update
- Writing disappeared from screen after update
- App login failed every time
- Keeps saying 'invalid password'
- Cannot log in, takes long to load
- Web login works, app fails
- A line keeps appearing on the bottom
Requested features
18 requests- Fix bugs
- Add Alcumus
- Add timer
- Separate competition rounds (Sprint, Target, Team)
- Create a math league app
Show 13 moreShow fewer
- Add a drawing tool
- Fix dark mode answer visibility
- Fix accidental window closure
- Fix drawing tool issues
- Fix numbers cut off in answer box
- Fix vertical/diagonal drawing issues
- Fix screen size after update
- Improve login process
- Add countdown round trainer
- Add a soundtrack
- Add calculator for target questions
- Separate problems by category
- Add FTW and Alcumus apps
KinetIQ Learn Math by Moving
Not enough reviews yet to summarise bugs or requests.
In-app purchases
MATHCOUNTS Trainer
No in-app purchases
KinetIQ Learn Math by Moving
- Kinetiq Pro Early Monthly$2.991 Month
- Kinetiq Pro Early Yearly$9.991 Year
Questions
Is MATHCOUNTS Trainer free?
Is KinetIQ Learn Math by Moving free?
Which has better reviews, MATHCOUNTS Trainer or KinetIQ Learn Math by Moving?
Do MATHCOUNTS Trainer or KinetIQ Learn Math by Moving have ads?
Which is updated more often, MATHCOUNTS Trainer or KinetIQ Learn Math by Moving?
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