Beneath The Lighthouse vs Pickfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Beneath The Lighthouse
Embark on a serene puzzle adventure as a boy searching for his lost Grandpa. Explore mysterious mechanical contraptions beneath a darkened lighthouse and uncover the truth behind its silence. This game offers a free-to-play experience with ads and a lives system, or a premium unlock to remove ads and the lives system.
- Serene puzzle action gameplay
- Explore mysterious mechanical wheels
- Search for a lost Grandpa
- Free-to-play with ads
- Premium unlock option
- Lives system (free version)
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"I stare at the horizon every night before I sleep hoping to catch a glimpse of the lighthouse.The light reminds me of Grandpa and my summer visits playing on the cliffs. That warm life saving beacon not only saves ships, it keeps me safe too. Grandpa’s there just across the water watching over me. But the lighthouse hasn't shone now for days and the fog is thick! What's happened? It's time to visit Grandpa!" Beneath the lighthouse is a serene puzzle action game about a boy in search of his lost Grandpa. Your journey will take you through mysterious mechanical wheels that lay beneath the lighthouse! **Beneath The Lighthouse is optimized for iPhone5, iPad3, iPad mini2 and iPod Touch 5G or Newer. You can try it on older devices, but we can’t guarantee a smooth rolling experience! -This game is free to play or can be unlocked to a premium experience- Free to Play: We use advertising to monetise the experience. There are no coins/gems/booster to pay for or timers. The free version of the game contains a lives system which is carefully balanced to be fair but that makes the game slightly harder than premium. Premium unlock: We offer a single iAP to unlock the game to a premium experience. The premium version contains no 3rd party ads and we remove the lives system. This game contains cross promotion for other Nitrome games and this is not removed with the IAP for removal of ads.
Pickfall
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Aim over the mouth of the shaft, let go, and the pick drops into the dark. It bounces off stone, chops whatever it rests on, and carves its own crooked cavern downward. Every contact costs it a point of health, so each drop is a small, finite life: the deeper it goes, the closer it is to breaking. You steer the fall. Tilt the phone or drag a finger sideways and the pick drifts that way: around a gas pocket, out from under a rumbling boulder, away from the glow of a lava pool. Let it fall into lava and the pick melts. The drop ends on the spot and everything it carried burns. Your strikes are timed. A marker sweeps a red, yellow and green bar. Tap in the green and the pick slams down for a perfect strike: at least triple damage and a point of health back. Yellow is a good hit. Red is a miss, and a miss costs health and the combo. Keep the perfect streak going and the ore you collect is multiplied, up to double. Some rock will not yield to the tool you are holding. A stone pick bounces off gold and tells you so. That is what bombs are for: craft them at the Powder House, throw one mid-fall while time slows to a crawl, and open a path through rock your pick cannot touch. Deeper down, a warden gate seals the whole shaft. Break it before its timer runs out, or the drop ends there. Whatever you haul up belongs to the village. Stone, copper, iron, gold and gems go into the forge for a harder pickaxe, into the market for coins, and into buildings that change the next run: more health, sharper hits, more bombs in your pocket, richer seams. Progress is gated by material, not by grinding: an iron pick needs iron, and iron is found, not bought. A forged pick does not last forever. After six to eight drops it shatters, and you dig with the tier below until you reforge it. Ten pickaxes, each drawn differently, show what you have built: whetstone edges, bands on the handle, rune gems in the head. Carve runes at the Rune Altar, build a Launchpad, and take the pick to two more worlds, the light gravity of the Pale Moon and the heavy pull of Cinder. Everything is drawn from code: hard-pixel lettering, procedural stone and ore, sounds synthesised for this game. No account or login needed, and the game plays without a connection. Pickfall is free to play with ads. Watch a short video for a ×2 haul, an extra bomb, a second chance when your pick breaks, or double what your village dug while you were away. One in-app purchase, No Ads, removes every ad and turns those bonuses into free buttons. Drop it. Watch it work. ---
Screenshots
Verdict
The clearest difference is review sentiment: Pickfall at 100% against Beneath The Lighthouse's 57%. Pickfall also leads on update cadence (every 2 weeks vs every 4 months). Beneath The Lighthouse's advantage is iOS requirement (11.0 vs 18.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Beneath The Lighthouse sells 1 one-off in-app purchase and Pickfall sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Beneath The Lighthouse ships an update every 4 months, Pickfall every 2 weeks. The most recent releases landed on October 26, 2026 and October 29, 2026 respectively.
| Parameter | Beneath The Lighthouse | Pickfall |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (70 ratings) — better | — |
| Positive reviews | 56.8% of reviews | 100.0% of reviews — better |
| Number of ratings | 70 — better | — |
| Update frequency | Every 4 months | Every 2 weeks — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 11.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 205 MB | 29 MB |
| Age rating | 9+ | 4+ |
| Developer | Nitrome | Ilia Filiaev |
Customer experience
Beneath The Lighthouse
Pickfall
Bugs and requests
Beneath The Lighthouse
Reported bugs
4 issues- Inability to skip intro
- Screen rotation issues
- Crashes after completing levels
- Glitches with character model
Requested features
5 requests- More levels
- Ability to listen to own music
- Difficulty settings
- Checkpoint system
- Improved performance on older devices
Pickfall
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Beneath The Lighthouse
- Premium Unlock$3.99
Pickfall
- No Ads$2.99
Questions
Is Beneath The Lighthouse free?
Is Pickfall free?
Do Beneath The Lighthouse or Pickfall have ads?
Which is updated more often, Beneath The Lighthouse or Pickfall?
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