動く絵本の読み聞かせ◇シンデレラ・赤ずきんなど【アンデルセン&グリム童話】 vs Matching by tracing
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
動く絵本の読み聞かせ◇シンデレラ・赤ずきんなど【アンデルセン&グリム童話】
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シンデレラ・赤ずきんなど有名な世界のお話を動く絵本で楽しみましょう! 1作品3分程度だから、就寝前の読み聞かせにも適しています。 【楽しみ方】 1.読みたい作品名をタップします 2.朗読ありか無しかを選択します 3.読み聞かせの場合は、「次へボタン」をタップすると次のシーンに移動します。 親子で一緒に楽しみましょう ※朗読ありバージョンは、自動的にお話は進んでいきます。 ※「読み聞かせ:文字なし」を選択すれば、自由にアレンジして読み聞かせられるので、 親が疲れている日なら、短めに終わらせることもできますよ。 【収録作品】 ・シンデレラ ・赤ずきん ・マッチ売りの少女 ・裸の王様 ※広告はTOPの「広告非表示ボタン(有料)」を押すと非表示にできます。 BGM一部提供:こんとどぅふぇ HiLi
Matching by tracing
This app provides engaging tracing and matching activities for young children and students with special needs. It helps develop cognitive skills, vocabulary, and concentration through interactive exercises. All features are available for free, making educational materials accessible.
- Tracing activities for fine motor skills
- Matching identical and similar items
- Four learning categories: Animals, Fruits, Hiragana
- Adjustable difficulty levels
- Simple and user-friendly design
- Cause-and-effect learning
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If you have young children or children attending special support schools or classes and are looking for engaging educational materials, or if you're unable to invest much time or money into materials, this app is for you. App Name: Educational App: Tracing & Matching Materials Target Age: 0 to 6 years old, and students attending special support schools or classes. What is Matching Material?: Matching materials involve tasks like overlaying an apple illustration with another identical apple illustration. It's about identifying identical items. Besides overlaying, there are versions where you connect two apples with a line, or select the illustration that matches the sample apple. These materials also allow matching illustrations with characters like matching an apple illustration with the characters "り", "ん", "ご". They can be tailored to the developmental stage of young children. Reason for Creating "Educational App: Tracing & Matching": I have served as a teacher in a special support school (elementary level) for 15 years. Matching materials are universally beneficial for all students. However, preparing them usually involves printing, cutting, bagging, and replicating for multiple students, consuming significant time. By converting this into an app, the material can be used anytime without any preparation. This reduces preparation time for teachers, freeing them to spend more quality time with the children. Students can adjust the difficulty level and continue learning at home. I created this app with the vision of improving teachers' tasks and ensuring quality education for students. Why Tracing?: In educational settings, a common technique to grab the attention of students is to hide the object of focus. Rather than directly telling "Look here", hiding the object naturally draws their curiosity. Such techniques ignite the intrinsic motivation of children to explore and learn. The app is designed for children aged 0 to 6, some of whom might find writing or understanding Hiragana challenging. Tracing, even without holding a pencil, serves as foundational training for pencil skills. It's effective even for those who can grip a pencil but have weak pressure. The act of tracing and revealing elements (like color, shape, size) also promotes cognitive skills like prediction. Even for infants, touching or swiping the screen offers a simple introduction to cause and effect. Features of "Educational App: Tracing & Matching": This app offers a choice between four categories: "Animals", "Fruits", "Hiragana", and "Similar Hiragana Characters". Adjusting the difficulty level ensures that the children feel a sense of achievement. The app design is simple, making it user-friendly even for first-time users. And the best part, all features are available for free. Skills and Training Offered by the App: The app aids in understanding simple cause-and-effect relationships, vocabulary enhancement, observation skills, concentration improvement, and dexterity from tracing. It also offers vision training to spot incomplete areas, cognitive skills to imagine based on visible elements, and foundational mathematical concepts through attention to color, shape, and size.
Screenshots
Verdict
The clearest difference is in-app purchases: Matching by tracing at none against 動く絵本の読み聞かせ◇シンデレラ・赤ずきんなど【アンデルセン&グリム童話】's 1. 動く絵本の読み聞かせ◇シンデレラ・赤ずきんなど【アンデルセン&グリム童話】's advantage is ads (none vs shown) and iOS requirement (7.0 vs 12.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. 動く絵本の読み聞かせ◇シンデレラ・赤ずきんなど【アンデルセン&グリム童話】 sells 1 one-off in-app purchase. Matching by tracing asks for nothing beyond the download.
| Parameter | 動く絵本の読み聞かせ◇シンデレラ・赤ずきんなど【アンデルセン&グリム童話】 | Matching by tracing |
|---|---|---|
| Price | Free | Free |
| Positive reviews | — | 100.0% of reviews |
| Update frequency | — | Every 20 months |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | — | Ad-supported |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 7.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 43 MB | 84 MB |
| Age rating | 4+ | 4+ |
| Developer | yumearu Co.,Ltd. | kenta yamada |
In-app purchases
動く絵本の読み聞かせ◇シンデレラ・赤ずきんなど【アンデルセン&グリム童話】
- 広告非表示$1.99
Matching by tracing
No in-app purchases
Questions
Is 動く絵本の読み聞かせ◇シンデレラ・赤ずきんなど【アンデルセン&グリム童話】 free?
Is Matching by tracing free?
Do 動く絵本の読み聞かせ◇シンデレラ・赤ずきんなど【アンデルセン&グリム童話】 or Matching by tracing have ads?
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