Comparison

Vertigus vs FALLLL

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Vertigus

Embark on a perilous journey to recover stolen diamonds. Navigate through diverse worlds with unique challenges and engage in thrilling boss battles. Experience fluid physics and motion-based gameplay in this vertical platformer.

Highlights
  • 40 handcrafted levels
  • 5 boss fights
  • Vertical level design
  • Fluid physics
  • Motion-based gameplay
  • Slow motion platforming
Read full description

Can you help Vertigus find his father's stolen diamonds? Go on a journey that will take you through different worlds full of dangers at every step. Vertigus features: • 40 handcrafted levels including 5 boss fights • Vertical level design • Fluid physics and motion based gameplay • Slow motion platforming

About

FALLLL

Guide a falling bird to safety by dodging obstacles. This simple mini-game offers easy-to-learn gameplay focused on achieving a high score.

Highlights
  • Dodge obstacles
  • High score aiming
  • Simple mini-game
  • Easy to pick up and play
Features
Read full description

A bird is falling from a tree! Dodge the incoming obstacles and aim for a high score. A simple mini-game that's easy to pick up and play!

Screenshots

Vertigus4 screens
FALLLL2 screens

Verdict

The call

The clearest difference is in-app purchases: FALLLL at none against Vertigus's 10. FALLLL also leads on ads (none vs shown) and update cadence (every 3 weeks vs every 2 months). On price, rating and ratings volume there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Vertigus sells 10 one-off in-app purchases. FALLLL asks for nothing beyond the download.

ReceptionRating · Positive reviews · Number of ratings

On the App Store both sit at effectively the same score — 4.0 for Vertigus against 4.0 for FALLLL. Both are backed by a comparable volume of ratings — 2 and 1 respectively.

UpkeepUpdate frequency

Vertigus ships an update every 2 months, FALLLL every 3 weeks. The most recent releases landed on September 17, 2026 and September 16, 2026 respectively.

Scorecard6 real differences · 4 level
Vertigus versus FALLLL: the parameters behind the verdict, then further details
ParameterVertigusFALLLL
PriceFreeFree
Rating4.0 (2 ratings)4.0 (1 ratings)
Positive reviews75.0% of reviews—
Number of ratings2 — better1
Update frequencyEvery 2 monthsEvery 3 weeks — better
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationFree with in-app purchasesFree — better
DevicesiPhone, iPad, Apple TViPhone, iPad, iPod, Mac, Apple TV — better
Requires iOS16.612.0 — better
Further details — not scored
Size70 MB61 MB
Age rating4+4+
DeveloperDominik RinglerCizzuk Shihu

Customer experience

Vertigus

All ratings2 ratings
Positive50.0%
Neutral50.0%
Negative0.0%
Written reviews4 reviews
Positive75.0%
Neutral25.0%
Negative0.0%

FALLLL

All ratings1 ratings
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

10 purchases

Vertigus

One-time10
  • Retries +2$0.99
  • Level Key$0.99
  • Retries +10$1.99
Show 7 more
  • Ammo +20$1.99
  • Lifes +5$2.99
  • Retries +20$3.99
  • Retries +30$4.99
  • Hardcore Mode$4.99
  • Retries +40$6.99
  • Retries +50$7.99
None

FALLLL

No in-app purchases

Questions

Is Vertigus free?
Vertigus is free to download, with in-app purchases available.
Is FALLLL free?
FALLLL is free to download, with no in-app purchases.
Which has better reviews, Vertigus or FALLLL?
Vertigus and FALLLL are both rated 4.0 out of 5 on the App Store, from 2 and 1 ratings respectively.
Do Vertigus or FALLLL have ads?
Vertigus shows ads; FALLLL does not.
Which is updated more often, Vertigus or FALLLL?
Vertigus ships an update every 2 months, and FALLLL every 3 weeks. Most recently, Vertigus was updated on September 17, 2026 and FALLLL on September 16, 2026.

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