Swing vs ATGM
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Swing
Navigate challenging levels by swinging from platform to platform. Tap the screen at the right moment to extend your rope and reach the next landing spot. Collect gems to unlock new characters and see how long you can survive.
- Platform-to-platform swinging
- Tap-to-swing mechanic
- Gem collection
- Unlockable characters
- Survival gameplay
Read full descriptionHide full description
Swing from platform to platform. Simply tap the screen when the rope is long enough to reach the next platform. How long can you survive? Collect gems and unlock cool new characters.
ATGM
Experience realistic anti-tank missile combat with a simulator that includes non-line-of-sight modes. Blast through enemy armor and suppress insurgent action with surprising missile attacks. Progress through increasingly challenging tanks and enjoy a fun airgun plinking area.
- Anti-Tank Guided Missile Simulation
- Non Line Of Sight (NLOS) missile mode
- Enemy armor destruction
- Insurgent action suppression
- Progressive tank challenges
- Airgun plinking area
Read full descriptionHide full description
Anti-Tank Guided Missile Simulator Includes NLOS (Non Line Of Sight missile mode) Blast your way through enemy armor with ease! Suppress enemy insurgent action wherever it appears! Surprise enemies who never even see the missile coming! Destroy faster and faster tanks as you progress. New Airgun area... just some fun plinking!
Screenshots
Verdict
The clearest difference is update cadence: Swing at fortnightly against ATGM's every 15 months. Swing also leads on ratings volume (5K vs 18) and iOS requirement (7.0 vs 9.0). On price, rating, review sentiment and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.5 for Swing against 4.4 for ATGM. That said, the two scores are not equally well evidenced: Swing has 5K ratings behind it against 18, so its average is the more settled of the two. Written reviews are what separate them: 93% of Swing's written reviews are positive against 100% of ATGM's.
Swing ships an update fortnightly, ATGM every 15 months. The most recent releases landed on October 2, 2026 and September 17, 2026 respectively.
| Parameter | Swing | ATGM |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (5K ratings) — better | 4.4 (18 ratings) |
| Positive reviews | 92.7% of reviews | 100.0% of reviews — better |
| Number of ratings | 5K — better | 18 |
| Update frequency | Fortnightly — better | Every 15 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 7.0 — better | 9.0 |
| Further details — not scored | ||
| Size | 131 MB | 205 MB |
| Age rating | 4+ | 12+ |
| Developer | Ketchapp | Kurt Dekker |
Customer experience
Swing
ATGM
Bugs and requests
Swing
Reported bugs
2 issues- Game freezing or crashing
- Inconsistent platform detection and collision
Requested features
4 requests- More game modes and challenges
- Ability to customize characters
- Multiplayer or competitive features
- Less intrusive ads or ad-free option
ATGM
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Swing
No in-app purchases
ATGM
No in-app purchases









