Tap War vs Coin Touch
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tap War
A straightforward tap-based game for quick challenges. Compete against friends or players worldwide in a timed tapping contest. Test your reflexes and see who can tap the most.
- Single player mode
- Multiplayer challenges
- Global leaderboards via Game Center
- Timed tapping gameplay
- Simple tap controls
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Tap War is a simple game. You can play it single and with someone. Playing is easy and simple, you just have to tap on the screen and challenge your friends who will tap more in 10 seconds. Also, you can challenge people around the world via Game Center. Tap War is available on iOS 7+
Coin Touch
Tap coins before their timers expire to earn points and save up for power-ups. This fast-paced game challenges players to beat their high score and offers a fun, engaging experience for all ages.
- Tap coins before timer runs out
- Save money to buy power-ups
- Beat high scores
- Collect coins
- Fun gameplay
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-Tap the coins to collect money before the timer runs out -Each coin has a 3 second timer -Try to beat the high score -Save up money to buy power ups -Have fun On Monday, my eight year son asked if we could make a game and put it in the app store for free so that all of his friends could play it. We're one of those weird families where no screen time is allowed during the week unless it's constructive. There's a chance he thought that making and play-testing a video game was a loophole to that rule. Since the screen time rule applies to me too, I agreed. I said, "Okay, but I don't do 3D programming, so keep it simple." He must have understood because he said, "How about a white screen, with coins that you have to touch before the time runs out. It's called Coin Touch." It only took me a minute to get the white screen. He was impressed. A few more minutes and I had one coin on the screen in a random spot. A few more minutes, he could touch it, then it kept score, then more coins.... Here's his game, about a week and a half later, with lots of play testing throughout. We found that just one coin on the screen was too boring, so it starts with two coins, but gets harder. "Dad, it's too hard. Dad, you have to be able to hold down the buttons. Dad, it shouldn't say game over when the count down is going because you can't hear the count down." We kept fine tuning it. He recorded the sound effects on his own, using the camera on the iPad. The sounds are from his own imagination. He wanted a way to earn power ups for free by watching videos like the other games he plays, so we added rewards for watching ads. He also wants our app to show up in ads while your playing other games. I explained that if we get money from our ads, we can make that happen because we have to pay for those. He said, "We get paid if people watch the ads? Dad, will the money go into your account, or my account?" Then I told him that we had to redo some of the art because we didn't own it and it wasn't royalty free. I drew it, and he colored it. In the end, we replaced the white screen with something less boring. He especially likes holding down the laser button and using it like a machine gun. So do I. You have to try it. He had many more ideas, but I told him that his brother also wants a turn making a game. So, we'll be back with updates. Possibly some cool new power ups. Tip: The larger the device that you play this on, the more people can help you tap the coins. *It's free, and there are only ads if you tap the button to watch them. It was great working together. The only artistic difference we really had was I tried to get him to use an image of a coin as the icon because it would better represent the game. However, there's something about kids and treasure chests. We hope you enjoy this game and find it as addicting as we do.
Screenshots
Verdict
The clearest difference is ads: Tap War at none against Coin Touch's shown. Tap War also leads on update cadence (monthly vs every 4 months) and review sentiment (100% vs 90%). Coin Touch's advantage is monetization model (ad-supported vs paid) and iOS requirement (9.0 vs 11.0). On price, rating, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Coin Touch holds the better App Store score, 4.7 against 4.5. Both are backed by a comparable volume of ratings — 41 and 12 respectively. Written reviews complicate that: 100% of Tap War's written reviews are positive against 90% of Coin Touch's, so the app with the better star average is not the one people write more warmly about.
Tap War ships an update monthly, Coin Touch every 4 months. Both last shipped on October 24, 2026.
| Parameter | Tap War | Coin Touch |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (41 ratings) | 4.7 (12 ratings) — better |
| Positive reviews | 100.0% of reviews — better | 90.0% of reviews |
| Number of ratings | 41 — better | 12 |
| Update frequency | Monthly — better | Every 4 months |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Paid | Ad-supported — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 | 9.0 — better |
| Further details — not scored | ||
| Size | 19 MB | 56 MB |
| Age rating | 4+ | 4+ |
| Developer | Emin Emini | Brawny Lads |
Customer experience
Tap War
Coin Touch
In-app purchases
Tap War
No in-app purchases
Coin Touch
No in-app purchases









