Comparison

Turn vs Say It... Or Not?

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Turn

Features
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Conversation trainer for all types of persons with disabilities. Specifically helpful for those with ASD/autism. Allows scripting, prompting, modeling, and pacing a conversation between the challenged person and anyone else, able-bodied or another challenged person. * Switch-accessible for non-verbal persons. * Pictures can be taken of each Turn-Talker. * Use recorded or text-to-speech for prompting/modeling. Visual picture-prompts can be added.

About

Say It... Or Not?

This app helps children with autism and ADHD practice social filtering skills. It provides over 100 real-life scenarios to teach appropriate responses and how words affect others' feelings. The app offers independent and therapist modes with progress tracking and a reward system.

Highlights
  • Over 100 social situations
  • Identifies appropriate responses
  • Teaches empathy for others' feelings
  • Progress tracking
  • Reward Center
  • Independent and therapist modes
Features
Read full description

** Happy Frog Apps is a Mom’s Choice Award Winner! Also featured on FunEducationalApps.com, TeachersWithApps.com, and more! ** The “Say It... Or Not?” app helps children with autism understand and practice what to say… and what not to say… in real-life social situations. Filtering thoughts can be a challenge for children with autism or ADHD. This app helps children find appropriate words for over one hundred common social situations. Kids also learn to think about how their words make other people feel. The “Say It… Or Not?” app gives your child the social filtering skills they need to better manage social situations at home, school and in the community. What parents say about our awesome apps: *** 5 stars! Brilliant! An app that understands how kids actually learn. Thank you. *** 5 stars! Your social skill apps are excellent! “Say It… Or Not?” provides: - More than 100 situations frequently faced in a student’s everyday life, from annoying siblings to forgotten homework to unwanted birthday gifts. - Each situation can play out in four different ways. Students practice identifying how specific responses would make their friend feel and whether it is okay to say. For each situation where they might want to say something negative, students identify what is okay to say in that situation. - Students progress to the next level only when mastery of the current skill is demonstrated. - 'At a glance' reporting shows you instantly how your learner is progressing. - The fun Reward Center motivates even hesitant learners. Most exciting, this app offers independent AND therapist mode. In independent mode, answers are displayed and the learner taps the correct answer. In therapist mode, no answers are displayed. For each question, the student answers orally and the therapist taps whether the learner's oral answer was correct or incorrect. Both modes earn coins for the Reward Center. Our apps are designed for and tested by typical and special needs children. Testers include children with Autism and other special needs. Our apps work for them! Our apps are also suitable for adults dealing with aphasia or learning English as a Second Language. To evaluate the app, download the free version, which has one free book. Additional levels and additional players can be accessed with in-app purchases. (All levels can be purchased for $2.99 -- price may change.) If you prefer no in-app purchases, download the School Edition (SE) version of this app, which includes all levels and up to 10 players. We take customer service very seriously! If you ever have a problem or find that we've missed something, contact us at our website and we will do our best to fix the problem.  www.HappyFrogApps.com Our apps are safe for kids. We collect NO private information in our app. None! Our apps do not allow unrestricted web or social media access. We conform to the Children's Online Privacy Protection Act.

Screenshots

Say It... Or Not?4 screens

Verdict

The call

The clearest difference is in-app purchases: Turn at none against Say It... Or Not?'s 3. Turn also leads on update cadence (every 3 weeks vs every 40 months) and iOS requirement (8.0 vs 12.2). Say It... Or Not?'s advantage is device support (3 vs 1). On price and ads there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Say It... Or Not? sells 3 one-off in-app purchases. Turn asks for nothing beyond the download.

UpkeepUpdate frequency

Turn ships an update every 3 weeks, Say It... Or Not? every 40 months. Both last shipped on November 2, 2026.

Scorecard4 real differences · 6 level
Turn versus Say It... Or Not?: the parameters behind the verdict, then further details
ParameterTurnSay It... Or Not?
PriceFreeFree
Rating—3.3 (6 ratings) — better
Positive reviews—62.5% of reviews
Number of ratings—6 — better
Update frequencyEvery 3 weeks — betterEvery 40 months
AdsNoNo
In-app purchasesNo — betterYes
Monetization—Free with in-app purchases
DevicesiPadiPhone, iPad, iPod — better
Requires iOS8.0 — better12.2
Further details — not scored
Size29 MB58 MB
Age rating4+4+
DeveloperRJ Cooper & Associates, Inc.Janine Toole

In-app purchases

None

Turn

No in-app purchases

3 purchases

Say It... Or Not?

One-time3
  • 2 Users$1.99
  • 10 Users$2.99
  • Purchase All Levels$5.99

Questions

Is Turn free?
Turn is free to download, with no in-app purchases.
Is Say It... Or Not? free?
Say It... Or Not? is free to download, with in-app purchases available.
Do Turn or Say It... Or Not? have ads?
Neither Turn nor Say It... Or Not? shows ads.
Which is updated more often, Turn or Say It... Or Not??
Turn ships an update every 3 weeks, and Say It... Or Not? every 40 months. Most recently, Turn was updated on November 2, 2026 and Say It... Or Not? on November 2, 2026.

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