Circular Games vs Hold Line
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Circular Games
Engage in eight addictive skill-based challenges that test your patience, concentration, and reflexes. This game is perfect for quick play sessions during commutes or waiting times.
- Eight addictive endless challenges
- Tests patience and concentration
- Sharpens reflexes
- Casual gameplay
- Ideal for short play sessions
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Circular Games is an excellent set of games of skill where circular thinking is the key. Eight addictive and unsettling endless challenges that they will get to the limit your patience and concentration to test your reflexes. Circular Games is considered the best casual game in time. Have a while on the bus, metro, doctor's office,...?, then you must to play Circular Games. Your mission, do not be distracted, you must concentrate and try to get to be playing in every challenge as long as possible.
Hold Line
A minimalist timing game that challenges your reflexes and precision. Tap and hold to fill a bar, releasing within a shrinking green zone to advance through increasingly difficult levels. Compete for the highest score on global leaderboards.
- One-touch gameplay
- Endless levels with increasing difficulty
- Perfect timing rewards
- Clean neon visuals
- Game Center leaderboards
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Hold Line is a fast, minimalist timing game that tests your precision and nerve. Hold anywhere on the screen to fill the bar, then release inside the green zone. Each level gets harder — the zone shrinks, the speed ramps up, and perfect timing matters more than ever. Simple to learn. Hard to master. Features • One-touch gameplay • Endless levels with increasing difficulty • Perfect hits for extra satisfaction • Clean neon visuals and responsive haptics • Game Center leaderboards — compete by highest level reached How far can you hold the line?
Screenshots
Verdict
The clearest difference is iOS requirement: Circular Games at 12.0 against Hold Line's 18.5. On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Circular Games against 5.0 for Hold Line. Both are backed by a comparable volume of ratings — 1 and 1 respectively.
| Parameter | Circular Games | Hold Line |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (1 ratings) |
| Number of ratings | 1 | 1 |
| Update frequency | Every 3 weeks | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 18.5 |
| Further details — not scored | ||
| Size | 33 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Nica Burcio Vecino | Michael Altman |
In-app purchases
Circular Games
No in-app purchases
Hold Line
No in-app purchases








