Conquest! vs Overture
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Conquest!
Engage in a persistent multiplayer strategy game of real-time warfare. Raise armies, cast spells, and forge alliances to conquer a dynamic world. The ultimate goal is to seize the crown and become the sole victor.
- Persistent multiplayer strategy
- Real-time battles
- Army and spell management
- Alliance forging
- Conquer continents and cities
- Diverse troop and weapon types
- Multiple playable classes
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Persistent Multiplayer Strategy Since 1993 Claim land, forge alliances, betray rivals, and rise to power in a world ruled by real players. Conquest! is a persistent multiplayer fantasy strategy game where every decision matters. Spy on rivals, forge uneasy alliances, and fight for power before the Age ends and a new world begins. • A persistent world shared with real players • Command armies and wage land, sea, and air warfare • Choose from unique classes including Mage, Ranger, Cleric, and Barbarian • Master powerful skills, command armies, and outsmart rival kingdoms • Build a reputation through diplomacy, betrayal, war, and revenge • Earn badges and leave your mark across multiple Ages No base-building. No endless upgrade queues. Just strategy, rivalry, and consequence. Will your name be remembered when the Age ends?
Overture
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Evening light over a Naples alley. An old man plays chess by a doorway. A basket of figs at the market; the scent of basil on someone's apron. These are not moments you photograph. They are moments you might remember, for a while, before they fade. OVERTURE: SILLAGE is a quiet, meditative mobile game for adults. You follow David — a perfumer and musician of Armenian heritage, based in Marseille — through five European cities in autumn. Naples. Florence. Prague. Vienna. Reykjavík. Each city holds moments that become the notes of a perfume he is composing. A GAME OF ATTENTION Hold your gaze on a detail in a scene — the steam rising from an espresso, the book left open on a bench, the tobacco on someone's fingers. If your attention lingers, David catches the scent. It enters his notebook as a drifting colour and a short word: coffee, old paper, skin. But moments evolve. A scene changes while you watch it. What you don't catch, you lose. HAND-PAINTED EUROPE Every scene is a painterly illustration, rendered in the spirit of modern European editorial art — Sorrentino light, Hopper quiet, Sargent texture. Watch the ochre of Naples shift to the gold of Florence, the stone of Prague, the burgundy of Vienna, the cold blue of Reykjavík. Parallax depth responds to the way you hold your phone. COMPOSE A PERFUME At the end of a journey, bring the captured scents into David's atelier. Place notes on the pyramid — top, heart, base. Some pairings resonate. Others do not. The game tells you nothing in numbers. You listen for when the composition sounds right. Four critics receive the release; each responds in their own voice. A DIARY OF A SEASON After each city, David writes a short entry. A few sentences, handwritten in the colour of the city. Look back at them at any time. This is the quiet story the game tells you. MEMORIES FADE Scents you do not use soften over days. Some slip away completely. You can record them to keep them longer, but you cannot keep them forever. This is not a design flaw. This is the game. Designed for a slower way of playing. No ads. No in-app purchases. No pressure timers. Plays entirely offline. Save continues on any day, any week, any month. FEATURES - Five European cities: Naples, Florence, Prague, Vienna, Reykjavík - A full narrative arc through autumn - Painterly scenes with parallax depth responding to device motion - Attention-based note capture — the core of the game's feel - Synesthetic scent visualisation — scents as drifting colours - Perfume composition with four critics, each in their own voice - Over 100 scents to discover, from common to unique - David's diary: short handwritten entries preserving your journey - Five recurring city residents, each with their own story - Original atmospheric soundscapes for every scene - Full haptic and audio feedback for every capture - Twelve languages: English, Russian, Czech, Spanish, Italian, French, German, Polish, Portuguese, Chinese, Japanese, Korean - Universal for iPhone and iPad - Accessibility: font scaling, reduced motion, colourblind-friendly - No accounts. No data collected. Plays entirely offline. Set aside half an hour. Put on headphones, if you have them. Turn the brightness up. Let David take you to Naples.
Screenshots
Verdict
The clearest difference is update cadence: Overture at every 3 days against Conquest!'s every 6 days. Conquest!'s advantage is iOS requirement (15.0 vs 17.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Conquest! ships an update every 6 days, Overture every 3 days. The most recent releases landed on October 24, 2026 and October 12, 2026 respectively.
| Parameter | Conquest! | Overture |
|---|---|---|
| Price | Free | Free |
| Rating | 4.1 (18 ratings) — better | — |
| Positive reviews | 73.3% of reviews | — |
| Number of ratings | 18 — better | — |
| Update frequency | Every 6 days | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 163 MB | 76 MB |
| Age rating | 12+ | 12+ |
| Developer | GreenLion Gaming | Andrey Sapunov |
In-app purchases
Conquest!
No in-app purchases
Overture
No in-app purchases









