Comparison

LEADERS vs Take That Hill

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

LEADERS

A Cold War-themed strategy game for up to six players. Forge alliances, research technologies, and use military might to achieve world domination. Requires the physical board game to play.

Highlights
  • Up to six players
  • Cold War era theme
  • Diplomacy and alliances
  • Technology research
  • Secret agents
  • Military conquest
Features
Read full description

This strategy game takes up to six players back to the Cold War era, with each player striving to attain world domination. Use skillful diplomacy to forge powerful alliances. Research ground-breaking technologies and give yourself the decisive edge. Dispatch secret agents to procure classified information about your opponents. Participate in missions on behalf of the international community. Demonstrate your military power and conquer new areas. ATTENTION: The "LEADERS - The combined strategy game" board game is required for playing!

About

Take That Hill

Command an infantry platoon in a hex-and-counter wargame. Your mission is to destroy an enemy position on a hill quickly. Features simple mechanics and advanced rules for tactical depth.

Highlights
  • Infantry platoon command
  • Hex-and-counter wargame mechanics
  • Fire and maneuver gameplay
  • Advanced rules for fire support and defenses
  • Scenario expansion with paratrooper raid
  • Turn-based strategy
Features
Read full description

You command an infantry platoon of three sections and a Pl HQ. Your mission is to destroy an enemy section hastily dug in on the hill 500 metres away, as quickly as possible. The ground in front of your position is open and offers no cover from view or fire. To do this you must fire and manoeuvre your platoon into an assault position adjacent to the hill while keeping the enemy suppressed. A WARGAME PRIMER Take That Hill is a hex-and-counter wargame primer: a short, focused introduction to the genre. It features a simple IGO-UGO turn structure that introduces the core mechanics used across the majority of commercial wargames: alternating sides, action economy, dice-driven fire, line of fire, suppression, morale and rally. LOW COMPLEXITY The base game strips wargaming down to its essentials. Four sections, one enemy, one hill. Sixteen turns to take it. Combined turns plus hits reach 16 and the attack collapses. Reach the hill inside the first ten turns and it's a clean victory; from turn eleven the best you can hope for is a draw. ADVANCED RULES Fire support: Rifle Platoon, GPMG section, 81mm High Explosive, 81mm Smoke. Each is a one-shot asset; spent at the right moment or wasted. Red defences: Hidden minefields, barbed wire, depth positions that may or may not be real, and 120mm mortars with a beaten zone that chains hex to hex. Hit markers and morale: Direct and indirect hits stack penalties on rally rolls. Take both and the penalties double. Low light: Pre-dawn attacks penalise fire and rally by -2 until illumination arrives. Blue pre-arranges a flare; Red can call their own. PARATROOPER RAID A full scenario expansion. You are dropped behind enemy lines on the eve of a major offensive, with one night to destroy the enemy's command-and-control node on a nearby hill. You come down in darkness with only your platoon commander on the board; the rest of the force is drawn from the drop zone over the turns that follow. Every turn you spend assembling is a turn the garrison grows stronger and dawn draws closer - at turn eleven first light flips on for good and the darkness you were counting on is gone. Get through the wire and the sentries, put your commander on the crest, and roll for the engineers' demolition - three attempts, each at better odds than the last. Then get out: the raid is not over when the node is, and turn sixteen does not end it. Every section has to make it back to the wood line.

Screenshots

LEADERS4 screens
Take That Hill4 screens

Verdict

The call

The clearest difference is price: LEADERS at Free against Take That Hill's $4.99. LEADERS also leads on rating (3.7 vs 2.0) and ratings volume (14 vs 1). On review sentiment, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

LEADERS is free to download; Take That Hill costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

LEADERS holds the better App Store score, 3.7 against 2.0. That said, the two scores are not equally well evidenced: LEADERS has 14 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 52% of LEADERS's written reviews are positive against 50% of Take That Hill's.

Scorecard5 real differences · 5 level
LEADERS versus Take That Hill: the parameters behind the verdict, then further details
ParameterLEADERSTake That Hill
PriceFree — better$4.99
Rating3.7 (14 ratings) — better2.0 (1 ratings)
Positive reviews51.9% of reviews — better50.0% of reviews
Number of ratings14 — better1
Update frequencyMonthly—
AdsNoNo
In-app purchasesNoNo
MonetizationFree with in-app purchases — betterPaid
DevicesiPhone, iPad, iPodiPhone, iPad, iPod, Mac — better
Requires iOS11.0 — better14.0
Further details — not scored
Size245 MB108 MB
Age rating4+12+
Developerrudy gamesHunted Cow Studios Ltd.

Customer experience

LEADERS

All ratings14 ratings
Positive64.3%
Neutral7.1%
Negative28.6%
Written reviews27 reviews
Positive51.9%
Neutral11.1%
Negative37.0%

Take That Hill

All ratings1 ratings
Positive0.0%
Neutral0.0%
Negative100.0%
Written reviews2 reviews
Positive50.0%
Neutral0.0%
Negative50.0%

In-app purchases

None

LEADERS

No in-app purchases

None

Take That Hill

No in-app purchases

Questions

Is LEADERS free?
LEADERS is free to download, with no in-app purchases.
Is Take That Hill free?
Take That Hill costs $4.99, with no in-app purchases.
Which has better reviews, LEADERS or Take That Hill?
LEADERS is rated higher. LEADERS averages 3.7 out of 5 from 14 ratings, while Take That Hill averages 2.0 from 1 ratings.
Do LEADERS or Take That Hill have ads?
Neither LEADERS nor Take That Hill shows ads.

Other comparisons