Bullet Hell Monday vs ZeroVector
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Bullet Hell Monday
Experience an authentic bullet hell shooter on your mobile device. Offers modes for both beginners and experts, with extensive content and ship upgrades. Compete for high scores and climb the global leaderboards.
- Authentic bullet hell shooter gameplay
- Chapter mode for beginners
- Challenge mode for experts
- Over 50 stages
- Ship upgrading system
- Endless survival mode
- Global leaderboards
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A bullet hell shooter - Enjoy an authentic bullet hell shooter on your smartphone. - Recommended Chapter mode for danmaku beginners. - Recommended Challenge mode for danmaku experts. - Huge content: over 50 stages. Upgrade your ship - Use the points you earn after playing a stage to level up your ship. - Take your new and upgraded ship to the challenge mode! Aim for a high score. Chapters - Clear the missions set for you in each chapter. - Clearing missions opens up new stages. - Use the points you get in the chapter mode to upgrade your ship. Challenges - The challenge mode is for when you really want to test your mettle. - Upgrade your ship and take on this mode. - Select from EASY, NORMAL, HARD, and HEAVEN difficulties. - Test the limits of your skill. Endless - The endless mode that lasts forever. - How long can you survive in the increasing difficulty? Aim for the top slot in the rankings - Challenge mode has Game Center support. - Try going against your friends for the best score. - Rankings are sorted by stage and difficulty. - Try perfecting your favorite stage or try to beat all the rankings. Twitter: https://twitter.com/dot_decluster
ZeroVector
Experience an endless retro arcade vertical shoot 'em up with challenging boss battles and power-up stacking. Utilize a unique REVERSAL ability to flip enemy bullets into missiles. Compete in multiplayer Conquest mode to capture sectors for your faction.
- Endless waves of enemies
- Four unique boss battles
- Collectible power-ups and upgrades
- Stackable shields and EMP
- REVERSAL ability to flip bullets
- Multiplayer Conquest mode
- Faction-based sector control
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ZeroVector is an endless retro arcade vertical shoot ‘em up! Blast your way through endless waves of enemy ships seeing how long you can survive and what high score you can achieve. There are four different bosses to encounter, each with their own firing patterns and strategies to beat. Along the way you pick up and use various items like shields, EMP, bomb, and weapon upgrades. Items like shields and EMP can stack so getting two in succession gives the extra powerful deflector and EMP extend. You have a special REVERSAL ability that charges every 20 seconds. Once charged you tap with a second finger onto the screen (or double tap) and all enemy bullets flip around into seeking missiles helping you escape impossible odds and get epic clears. A multiplayer Conquest mode arrives with the 0.2 update and lets you compete against other players in three factions (red, blue, and purple) to capture and control hexagonal sectors on a global map. Achieve the high score on a sector to capture it for your faction and work together to take control of the map. Scores decay over time and sectors can be replayed to defend them and capturing surrounding sectors helps protect them. It’s an all new innovative multidimensional leaderboard system!
Screenshots
Verdict
The clearest difference is ads: ZeroVector at none against Bullet Hell Monday's shown. ZeroVector also leads on iOS requirement (10.0 vs 12.0). Bullet Hell Monday's advantage is rating (4.9 vs 4.7) and ratings volume (1.1K vs 145). On price, review sentiment, update cadence and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Bullet Hell Monday sells 7 one-off in-app purchases and ZeroVector sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Bullet Hell Monday holds the better App Store score, 4.9 against 4.7. That said, the two scores are not equally well evidenced: Bullet Hell Monday has 1.1K ratings behind it against 145, so its average is the more settled of the two. Written reviews point the same way: 96% of Bullet Hell Monday's written reviews are positive against 92% of ZeroVector's.
Bullet Hell Monday ships an update every 2 months, ZeroVector every 4 months. The most recent releases landed on October 18, 2026 and October 16, 2026 respectively.
| Parameter | Bullet Hell Monday | ZeroVector |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (1.1K ratings) — better | 4.7 (145 ratings) |
| Positive reviews | 96.5% of reviews — better | 91.7% of reviews |
| Number of ratings | 1.1K — better | 145 |
| Update frequency | Every 2 months — better | Every 4 months |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 10.0 — better |
| Further details — not scored | ||
| Size | 93 MB | 26 MB |
| Age rating | 9+ | 4+ |
| Developer | MASAYUKI ITO | blackpawn.com |
Customer experience
Bullet Hell Monday
ZeroVector
Bugs and requests
Bullet Hell Monday
Reported bugs
2 issues- Rollover issue with AP at 9,999
- Unbeatable levels on normal difficulty
Requested features
2 requests- Level editor
- More free ship types
ZeroVector
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Bullet Hell Monday
- Homing Type$0.99
- Shielding Type$0.99
- Time Type$0.99
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- Search Type$1.99
- Lock-On Type$1.99
- Blade Type$1.99
- Full Upgrade & Challenge Pack$3.99
ZeroVector
- Remove Ads$0.99
- Buy blackpawn a taco$0.99
Questions
Is Bullet Hell Monday free?
Is ZeroVector free?
Which has better reviews, Bullet Hell Monday or ZeroVector?
Do Bullet Hell Monday or ZeroVector have ads?
Which is updated more often, Bullet Hell Monday or ZeroVector?
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