Comparison

Impossible Charge vs JumpingRedBlueBalls

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Impossible Charge

A simple and fun addictive game where players charge batteries. Avoid running out of power by ensuring a good charge. Offers over 400 levels with surprises on later stages.

Highlights
  • Charge batteries
  • Addictive gameplay
  • Over 400 levels
  • Play anywhere
  • Surprise elements
Features
Read full description

Charge the Batteries. Make sure they have a good charge else you will run out of juice! A very simple and fun addicting game! Features - Game you can play anywhere - Over 400 Levels of pure fun! - Surprise awaits you on later levels! Share to your friends!

About

JumpingRedBlueBalls

Features
Read full description

Jumping Red & Blue is a minimalist rhythm arcade game built around timing, focus, and flow. Tap on the beat to switch motion between the red and blue balls. Each tap sends the next ball forward along the path while the other begins rotating. Follow the direction marker, hit each timing zone, and keep the rhythm alive until the level is complete. The rules are simple, but every stage raises the pressure. Early levels teach the rhythm. Later levels demand sharper reactions, cleaner timing, and full attention. Features: - One-tap rhythm gameplay - 50 progressively harder levels - Star ratings and saved progress - Direction guidance during play - Minimal dark-grid visual style - Beat-driven background music - Music on/off setting - Offline gameplay - Rewarded revive support when ads are available

Screenshots

Impossible Charge4 screens
JumpingRedBlueBalls4 screens

Verdict

The call

The clearest difference is ads: JumpingRedBlueBalls at none against Impossible Charge's shown. JumpingRedBlueBalls also leads on iOS requirement (13.0 vs 15.0). On price, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard2 real differences · 8 level
Impossible Charge versus JumpingRedBlueBalls: the parameters behind the verdict, then further details
ParameterImpossible ChargeJumpingRedBlueBalls
PriceFreeFree
Rating4.2 (25 ratings) — better—
Positive reviews59.4% of reviews—
Number of ratings25 — better—
Update frequencyEvery 5 weeks—
AdsYesNo — better
In-app purchasesNoNo
MonetizationFree—
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.013.0 — better
Further details — not scored
Size116 MB54 MB
Age rating4+4+
DeveloperMost Played Games Inc慧 殷

Bugs and requests

Impossible Charge

Reported bugs

5 issues
  • Level 30 impossible to beat
  • Level 39 impossible to beat
  • Algorithm errors at higher levels
  • Game rigged to make users lose
  • Specific target numbers unobtainable

Requested features

6 requests
  • Add a way to look back on levels
  • Update max charge to 1000
  • Add celebratory sounds on level completion
  • Add an endless mode
  • Option to change battery color
Show 1 more
  • Custom percentage/level creation

JumpingRedBlueBalls

Not enough reviews yet to summarise bugs or requests.

In-app purchases

None

Impossible Charge

No in-app purchases

None

JumpingRedBlueBalls

No in-app purchases

Questions

Is Impossible Charge free?
Impossible Charge is free to download, with no in-app purchases.
Is JumpingRedBlueBalls free?
JumpingRedBlueBalls is free to download, with no in-app purchases.
Do Impossible Charge or JumpingRedBlueBalls have ads?
Impossible Charge shows ads; JumpingRedBlueBalls does not.

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