P.A.R.T. vs Recollect the Study
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
P.A.R.T.
This platform allows researchers to design, configure, and test cognitive and auditory assessment protocols. It provides a development environment for refining assessment batteries before use in human subject research.
- Design environment for 100+ assessment types
- Psychoacoustical, neuropsychological, executive function tests
- Adaptive algorithm configuration
- Customizable assessment flows
- Detailed data logging
- Protocol validation tools
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Welcome to Portable Automated Rapid Testing (PART) - A Research Development Platform PART is a specialized tool designed exclusively for researchers and developers to create, configure, and test cognitive and auditory assessment protocols. This platform is NOT intended for conducting human subject research directly, but rather serves as a development environment where researchers can design and refine assessment batteries before implementing them in IRB-approved studies. Key features of PART: - Design environment for over 100 assessment types, including psychoacoustical, neuropsychological, executive function, attentional control, and visual processing tests - Advanced configuration options for adaptive algorithms and testing parameters - Comprehensive scripting system for customizing assessment flows - Detailed data logging capabilities for protocol validation PART was developed by the Brain Game Center for Mental Fitness and Well-being at Northeastern University (formerly UC Riverside) and has been supported by grants from the NIH, DOD, and AERDF.
Recollect the Study
Engage in a side-scrolling platformer designed to enhance working memory and cognitive skills. Explore diverse worlds, collect resources in specific sequences, and overcome obstacles using memory-based gameplay. This scientifically backed game aims to improve attention and brain plasticity.
- Working memory training
- Cognitive challenges
- Side-scrolling platformer gameplay
- Resource collection with sequences
- Brain plasticity improvement
- Reward-based framework
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This is the Study Release of Recollect, for scientific research. Recollect is a working memory training game produced by the University of California Riverside (UCR) Brain Game Center for Mental Fitness and Well-being; A research unit focused on brain fitness methods and applications. Recollect is our third installment of memory training games, and is highly premised upon empirical data derived from its predecessors. Recollect maintains the effective framework of previous installments, but takes a leap forward by incorporating additional cognitive challenges and features intended to generalize the effectiveness of the program into a side-scrolling platformer. Recollect has been designed for all age groups interested in fun and effective brain-training. Based on over a decade of cognitive and neuroscience research, Recollect incorporates scientifically supported renditions of N-Back, Item Span, and Multiple-Identity tracking tasks. These tasks are independently shown to improve working memory in a manner that transfers to untrained tasks. Recollect is the product of a multi-faceted research project to answer questions related to working memory improvement, brain plasticity, and issues surrounding attention and reinforcement within cognitive training programs. Players are immersed into a game environment where they must perform and improve upon different cognitive tasks in order to advance to new realms and unlock advanced features. Our cognitive tasks are coupled together in a reward based framework that reinforces user adherence to the program and maintain training efficacy. The premise of the game is set in a multi-world universe where the player is an astronaut (Lerner) tasked with collecting resources for the last human space colony. The player must explore planets in order to gather the necessary plants and minerals needed to feed the colony and keep their technology working. Players will experience that the required resources and planets are tricky, as resources must be collected in specific sequences to prevent them from quickly deteriorating, and planets are riddled with hazardous materials and obstacles. The mission is to help Lerner navigate the perilous terrain by using her memory skills to safely gather the resources. The fate of the human race rests on your shoulders!
Screenshots
Verdict
The clearest difference is rating: P.A.R.T. at 4.6 against Recollect the Study's 4.1. Recollect the Study's advantage is ratings volume (15 vs 5). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
P.A.R.T. holds the better App Store score, 4.6 against 4.1. Both are backed by a comparable volume of ratings — 5 and 15 respectively.
P.A.R.T. ships an update every 2 months, Recollect the Study monthly. The most recent releases landed on June 4, 2026 and September 16, 2026 respectively.
| Parameter | P.A.R.T. | Recollect the Study |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (5 ratings) — better | 4.1 (15 ratings) |
| Positive reviews | — | 0.0% of reviews |
| Number of ratings | 5 | 15 — better |
| Update frequency | Every 2 months | Monthly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 181 MB | 699 MB |
| Age rating | 4+ | 4+ |
| Developer | Northeastern University | University of California Riverside |
Customer experience
P.A.R.T.
Recollect the Study
In-app purchases
P.A.R.T.
No in-app purchases
Recollect the Study
No in-app purchases







