Shaft Run vs Doolhof
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Shaft Run
Navigate procedurally generated levels by jumping and dodging obstacles. Utilize unique power-ups and unlock different suits with special abilities to overcome challenges in this engaging platformer.
- Procedurally generated levels
- Obstacle dodging
- Unique power-ups
- Unlockable suits with abilities
- Over 80 levels
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Can you take on the shaft? Jump your way through randomly generated levels while dodging obstacles and using unique power-ups to your advantage. Shaft Run features: • More than 80 procedurally generated levels • Multiple suits with different abilities • 3 unique power-ups
Doolhof
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Find your way through an ever growing maze. One problem though ... it's completely dark ... Luckily you are a blue wisp (a ball of light) and you can shine your way through the darkness to find your friend and fellow wisp in the other corner of the maze. On your way you have to avoid foes, use protection shields and look for other helpful items, but use them with care ... don't let them distract you from your goal! Blaze through the first levels with ease, but beware ... you will get lost ... Doolhof (the Dutch word for maze) is a quirky retro style maze game, playable from 4 to 94 years old, no learning curve, no language barrier & hours of fun. This app is completely free from advertising, no in-app purchasing, no signup, no registration, no subscription, no data collection. Just like the good old days!
Screenshots
Verdict
The clearest difference is in-app purchases: Doolhof at none against Shaft Run's 10. Doolhof also leads on ads (none vs shown) and device support (5 vs 3). Shaft Run's advantage is update cadence (every 2 months vs every 14 months). On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Shaft Run sells 10 one-off in-app purchases. Doolhof asks for nothing beyond the download.
Shaft Run ships an update every 2 months, Doolhof every 14 months. The most recent releases landed on June 10, 2026 and September 12, 2026 respectively.
| Parameter | Shaft Run | Doolhof |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 months — better | Every 14 months |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, Apple TV | iPhone, iPad, iPod, Mac, Apple TV — better |
| Requires iOS | 16.6 | 13.0 — better |
| Further details — not scored | ||
| Size | 71 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Dominik Ringler | Jan Nutbroek |
In-app purchases
Shaft Run
- Diamonds +2$0.39
- Diamonds +10$0.69
- Remove Ads$0.99
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- Diamonds +1000$0.99
- Diamonds +20$1.49
- Diamonds +30$1.99
- Diamonds +50$2.99
- Diamonds +100$3.99
- Diamonds +500$4.99
- Diamonds +1000$5.99
Doolhof
No in-app purchases









