Candleman vs pimglins
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Candleman
Embark on an action-adventure journey as a small candle with a limited light source. Navigate challenging levels in darkness, utilizing light and shadow mechanics to overcome obstacles and uncover hidden treasures in an enchanting fairytale world.
- 10-second light mechanic
- Light and shadow gameplay
- Challenging levels
- Enchanted environments
- Fairytale story
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Despite only being able to burn for 10 seconds, a little candle journeys into the darkness, with the purpose of seeking light. Candleman is a distinctive action adventure story entwined with low-light gameplay. Acting as a little candle who can burn for only 10 seconds, venture through an unsettling darkness with challenging levels and a smooth difficulty curve. Struggle to overcome obstacles based on the mechanics of light and shadow, explore a wide range of enchanted environments, and unveil hidden treasure as you seek the distant light. Features • Journey through dark, enchanting worlds with 10 seconds of light. • Face innovative challenges rooted in the mechanics of light and shadow. • Be immersed in a stunning fairytale that highlights everyday issues.
pimglins
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You are the Spade. Pimglins cannot dig. They walk — out of the portal, along whatever ground exists, until something stops them. The road ahead has to be cut by someone who stopped walking. That is you. Drag to carve a tunnel through solid pixel terrain. Build to plug a gap, dam a flood, or lay a floor over fire. Then let the march pour through and find out whether you read the ground correctly. THE GROUND NEVER HEALS Every cut is permanent. Dirt you remove is gone, and a little of it crumbles into spoil that falls, piles up, and can never be dug again. A clogged tunnel is not a mistake to undo — it is terrain now. Route around it, bury it, or build over it. The finished level is the record of how you solved it. MATERIALS THAT ARGUE WITH YOU Sand pours the moment you cut beneath it, and a buried pocket will flood the passage you just opened. Water finds its level, breaks a fatal fall, and drowns anyone whose head stays under. Lava kills on contact — until you steer water into it and it sets to stone you can walk on. Loose rock only ever falls straight down, so the question before every cut into a cavern wall is what is holding this up. THIRTEEN HANDCRAFTED LEVELS Each one asks a question the last one did not. What does a cut cost? Which road do you commit to, when your budget cannot open both? Where will the water be when it arrives? What answers a falcon, when the spade cannot reach the sky? How do you open stone you cannot cut, when the only tool left is the march itself? Tools are counted. Each level gives you a fixed number of cuts, shown as pips on the spade — and one greedy bore can cost you the THREE WAYS TO FINISH Cleared — enough of them reached the exit. Whole — nobody died and nobody was left behind. Light touch — you finished inside par. NO STRINGS No ads. No in-app purchases. No accounts, no signction required — the game never goes online at all. Nothing is collected about you, ever. Buy it once and play it on a plane. Portrait, one thumb, one screen. No timers anywhere.
Screenshots
Verdict
The clearest difference is in-app purchases: pimglins at none against Candleman's 1. Candleman's advantage is iOS requirement (12.0 vs 14.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Candleman sells 1 one-off in-app purchase. pimglins asks for nothing beyond the download.
| Parameter | Candleman | pimglins |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (43 ratings) — better | — |
| Positive reviews | 88.5% of reviews | — |
| Number of ratings | 43 — better | — |
| Update frequency | Every 11 months | — |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 12.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 1.3 GB | 74 MB |
| Age rating | 9+ | 4+ |
| Developer | Beijing Jiao Dian Chuang Yi digital technology Co.,Ltd. | simon deshayes |
In-app purchases
Candleman
- Candleman full game$4.99
pimglins
No in-app purchases









