Comparison

Candleman vs DeadXDead

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Candleman

Embark on an action-adventure journey as a small candle with a limited light source. Navigate challenging levels in darkness, utilizing light and shadow mechanics to overcome obstacles and uncover hidden treasures in an enchanting fairytale world.

Highlights
  • 10-second light mechanic
  • Light and shadow gameplay
  • Challenging levels
  • Enchanted environments
  • Fairytale story
Features
Read full description

Despite only being able to burn for 10 seconds, a little candle journeys into the darkness, with the purpose of seeking light. Candleman is a distinctive action adventure story entwined with low-light gameplay. Acting as a little candle who can burn for only 10 seconds, venture through an unsettling darkness with challenging levels and a smooth difficulty curve. Struggle to overcome obstacles based on the mechanics of light and shadow, explore a wide range of enchanted environments, and unveil hidden treasure as you seek the distant light. Features • Journey through dark, enchanting worlds with 10 seconds of light. • Face innovative challenges rooted in the mechanics of light and shadow. • Be immersed in a stunning fairytale that highlights everyday issues.

About

DeadXDead

Features
Read full description

Wake up in the Dungeons with a rusty sword. Fight your way out. Die. Wake up again, a little stronger, in a castle that has rebuilt itself around you. DEAD x DEAD is a 2D action roguevania: every run cuts a new path through levels generated for that run, and every death sends you back to the start with what you earned for good. A CASTLE THAT IS NEVER THE SAME TWICE Sixteen biomes over five stages, every level built anew each run: the Dungeons, the Gallows Path, the Putrid Sewers, a Royal Greenhouse, Ramparts under a setting sun, a Bog under the moon, a Crimson Manor, a Hamlet on stilts, a Valley of Graves, a Belfry of turning gears, a Sepulcher where the dark itself bites... Each biome has its own rules, its own foes and its own music. The doors at the end of a level open on the next stage's biomes: you choose the route, and the world map shows the way you came. FOUR BOSSES The Warden, who hurls powder kegs across his hall. The Chained Eye. The Time Keeper on her great dial. The Colossus, in the lava haven. Each has a second phase, and each one's fall opens the road on. FIGHT WITH INTENT Two weapons and two skills at a time. Swords, a dagger, a spear, an executioner's greatsword, a whip, a hammer, a rapier, a frost axe, a bow, a crossbow, a shield that parries. Fire grenades, wolf traps, bolt turrets, frost novas. Bleeding, burning, freezing, stunning. Critical hits from behind, on the last blow of a combo, on a frozen foe, after a roll. Every enemy shows its attack before it lands, a pose and a red glow, then commits to it: read it, dodge it, punish it. Twenty-five kinds of enemies, and in most levels an elite with a purple aura and a guaranteed reward. WHAT YOU KEEP The cells dropped by fallen foes are spent at the Reliquary, between biomes: more healing flasks, a forge for better loot, more health, a second weapon to start with. Blueprints found along the way add new weapons to the castle, if you carry them out alive. Scrolls that make you stronger, mutations to choose (vampirism, frenzy, second wind...), cursed chests, gold and a merchant, cracked walls that hide secret rooms, and runes that open new ways for good. PAINTED, THEN LIT Every character is a 3D model rendered into pixels and lit by the torches around it. The scenery is painted, then pixelated; the light is dynamic, the fog drifts, the embers rise. The music is written as you play and swells when a fight starts. PLAY IT YOUR WAY On iPhone, the on-screen gamepad sits over the game, with a translucent blur under its buttons; on iPad it can also sit under the game or on its sides. Prefer to play with one thumb on each side? Run mode: the hero runs on his own, the left of the screen jumps, the right strikes, a swipe rolls. Game controllers (Xbox, PlayStation, MFi) and keyboards work too. Landscape and full screen. NO ACCOUNT, NO ADS, NO TRACKING The whole game is inside the app and plays offline. No ads, no purchases, no account, no tracking, nothing collected. English and French, switchable at any time. Made by one person, in Québec.

Screenshots

Candleman4 screens
DeadXDead4 screens

Verdict

The call

The clearest difference is in-app purchases: DeadXDead at none against Candleman's 1. Candleman's advantage is iOS requirement (12.0 vs 15.0). On price, ads and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Candleman sells 1 one-off in-app purchase. DeadXDead asks for nothing beyond the download.

Scorecard2 real differences · 8 level
Candleman versus DeadXDead: the parameters behind the verdict, then further details
ParameterCandlemanDeadXDead
PriceFreeFree
Rating4.6 (43 ratings) — better—
Positive reviews88.5% of reviews—
Number of ratings43 — better—
Update frequencyEvery 11 months—
AdsNoNo
In-app purchasesYesNo — better
MonetizationFree—
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS12.0 — better15.0
Further details — not scored
Size1.3 GB57 MB
Age rating9+12+
DeveloperMing GaoJonathan Guernon

In-app purchases

1 purchases

Candleman

One-time1
  • Candleman full game$4.99
None

DeadXDead

No in-app purchases

Questions

Is Candleman free?
Candleman is free to download, with in-app purchases available.
Is DeadXDead free?
DeadXDead is free to download, with no in-app purchases.
Do Candleman or DeadXDead have ads?
Neither Candleman nor DeadXDead shows ads.

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