Ripple Effect vs must be one
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Ripple Effect
A logic puzzle game where players fill grids with consecutive integers based on room size. It features rules about number placement to ensure separation between identical digits in rows and columns.
- Consecutive integer placement
- Room-based puzzle mechanics
- Row and column separation rules
- Challenging logic puzzles
- Grid-based gameplay
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Ripple Effect is popular logic puzzle game in Japan. The solver must place one positive integer into each cell of the grid according to these rules: Every room must contain the consecutive integers from 1 to the quantity of cells in that room inclusive. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.
must be one
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must be one is a number puzzle built on a single rule — the one in its name. A grid of numbers. Four operators. Combine neighboring tiles with arithmetic and collapse the whole board down to a single 1. That's the entire game: all becomes one. It reads as obvious for about three moves. Then it doesn't. - One rule, no filler — no twenty-minute tutorial, no menus to dig through. You understand it in seconds and spend the rest of your time actually thinking. - Always solvable — every stage is generated so that a solution is guaranteed to exist before you ever see it. If you're stuck, that's on you, not the board. - A climb that keeps widening — early stages stay in single digits; later ones open the range up and the arithmetic gets meaner. - Free, and quick to pick up. One stage on the train; look up an hour later. From office-canard — a one-person studio making small, system-first games. If this one gets its hooks in, there are more small games where it came from.
Screenshots
Verdict
The clearest difference is ads: Ripple Effect at none against must be one's shown. Ripple Effect also leads on iOS requirement (8.0 vs 15.6). must be one's advantage is update cadence (every 5 weeks vs every 24 months). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Ripple Effect ships an update every 24 months, must be one every 5 weeks. The most recent releases landed on October 11, 2026 and October 6, 2026 respectively.
| Parameter | Ripple Effect | must be one |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | — |
| Positive reviews | 30.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 24 months | Every 5 weeks — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 8.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 16 MB | 6 MB |
| Age rating | 4+ | 4+ |
| Developer | Yuki Fujimoto | office-canard games |
In-app purchases
Ripple Effect
No in-app purchases
must be one
No in-app purchases









