Comparison

Exit Blind Maze Labyrinth vs Atomicom

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Exit Blind Maze Labyrinth

Features
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Maze puzzle game where you have to find a path to exit and leave the labyrinth. The tricky part is that you can see only part of a maze, kind of like you would be inside the maze. To make things a bit easier every once a while you can preview entire maze and your position in it. Also there is arrow pointing to the exit, but you can turn it off if it seems to easy for you. You can play casual 'classic' mode or by levels where maze is bigger with every level and also helping arrow and preview ability disappears in higher levels.

About

Atomicom

Features
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Space is young, dark and scattered. Atoms drift alone, touching nothing, and in all that emptiness not one thing has ever been built. No water. No stone. No star with a planet worth the name. That is what you are here to change. Atomicom is a puzzle game about binding matter together. Atoms come to you one at a time. Place them on the board, let their loose electrons find a partner, and when every electron in a connected group has one, the molecule is finished: it holds, it leaves the board, and the universe keeps a piece of itself that did not exist a moment ago. HOW IT PLAYS • An atom arrives in the glass cylinder below the board. Take it and drop it on any free square. • Atoms bond with the neighbours above, below, left and right of them. Never diagonally. • A green atom has one electron to give, yellow has two, orange three, red four. Blue atoms give nothing at all: they only take up room you were going to need. • Satisfy every electron in a connected group and the molecule forms and goes. • Run out of squares, or let the cylinder overflow, and the mission ends there. 300 MISSIONS The board starts wide and gets smaller: twelve squares across, then ten, then eight, then a six by six where there is nowhere left to be careless. Every mission asks more than the one before it — more molecules, more obstacles in the way, heavier atoms that need more neighbours before they are satisfied — and every time the board shrinks you begin again at something gentle and climb back up. MADE TO BE PLAYED BY EVERYONE Atomicom is made by Tyflos Accessible Software. Accessibility here is not a switch in the settings, it is how the game is built. • Fully playable with VoiceOver, from the first tap to the last molecule. Nothing has to be seen. • Every square tells you its coordinate, what is on it and how many electrons are still free: "A2, red, 3 free bonds". • The sound tells you where. An atom bonding on the left is heard on the left, and the top of the board sounds higher than the bottom, so the board has a shape you can hear. • Everything that happens without you touching it is spoken: an atom arriving, a molecule finished, a move the rules will not allow and why not. • Vibration answers every move, soft for an atom placed and hard for a molecule completed. • Drag if you like, or tap the atom and then the square. Both always work. • Dynamic Type throughout, and Reduce Motion and Reduce Transparency are obeyed. • Choose your own background, square borders and cylinder colour, and the game tells you when a colour you picked is too faint to make out. ALSO • Play in seventeen languages. • Made for iPhone and iPad. • Your game saves itself: leave in the middle of a mission and pick it up later. • A table of your best games, kept on your device. FREE, AND WHAT COSTS MONEY • The first ten missions are free, with advertising. • "All levels" is a one-off purchase that opens the three hundred. The advertising stays. • "No ads" is a second one-off purchase that removes the banner. It needs "All levels" first. The universe is not going to assemble itself. Start with two atoms.

Screenshots

Exit Blind Maze Labyrinth4 screens
Atomicom4 screens

Verdict

The call

The clearest difference is in-app purchases: Exit Blind Maze Labyrinth at none against Atomicom's 2. Exit Blind Maze Labyrinth also leads on ads (none vs shown) and iOS requirement (12.0 vs 26.0). Atomicom's advantage is update cadence (daily vs every 4 months). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Atomicom sells 2 one-off in-app purchases. Exit Blind Maze Labyrinth asks for nothing beyond the download.

UpkeepUpdate frequency

Exit Blind Maze Labyrinth ships an update every 4 months, Atomicom daily. The most recent releases landed on November 6, 2026 and October 31, 2026 respectively.

Scorecard4 real differences · 2 level
Exit Blind Maze Labyrinth versus Atomicom: the parameters behind the verdict, then further details
ParameterExit Blind Maze LabyrinthAtomicom
PriceFreeFree
Update frequencyEvery 4 monthsDaily — better
AdsNo — betterYes
In-app purchasesNo — betterYes
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS12.0 — better26.0
Further details — not scored
Size48 MB47 MB
Age rating4+4+
DeveloperLiutauras StravinskasJonathan Chacon Barbero

In-app purchases

None

Exit Blind Maze Labyrinth

No in-app purchases

2 purchases

Atomicom

One-time2
  • All levels$1.00
  • No ads$1.00

Questions

Is Exit Blind Maze Labyrinth free?
Exit Blind Maze Labyrinth is free to download, with no in-app purchases.
Is Atomicom free?
Atomicom is free to download, with in-app purchases available.
Do Exit Blind Maze Labyrinth or Atomicom have ads?
Atomicom shows ads; Exit Blind Maze Labyrinth does not.
Which is updated more often, Exit Blind Maze Labyrinth or Atomicom?
Exit Blind Maze Labyrinth ships an update every 4 months, and Atomicom daily. Most recently, Exit Blind Maze Labyrinth was updated on November 6, 2026 and Atomicom on October 31, 2026.

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