Bullet'nWall vs Retro Buzz
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Bullet'nWall
Engage in a high-speed, side-scrolling shooting game where you pilot a "Wall Breaker" to dodge enemy fire and defeat foes. Customize your aircraft and utilize unique weapon systems and powerful "Wall Break" special attacks to achieve high scores.
- Side-scrolling shooting gameplay
- Operate "Wall Breaker" aircraft
- Dodge enemy barrages
- Selectable aircraft with unique characteristics
- Weapon switching system
- Chargeable "Wall Break" special attack
- GameCenter score rankings
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High-speed shooting game of singing and light and Bulltets. ◇ Bullet'n Wall [HOW TO PLAY] ◇ Introduction This game is a side-scrolling shooting game. While shooting down while avoiding the barrage of enemies by operating your own "Wall Breaker", you will proceed to the right side of the screen. First, hold the iPhone / iPad next to it. It is recommended to have a way to hold it as if you had a controller for game console. ◇ Title screen · Tap near the center of the screen to move to your own "Wall Breaker" selection screen. · Tap the high score display area to display the score rankings. (We use GameCenter provided by Apple) ◇ own selection screen Tap on your own "Wall Breaker" that you want to sort and start the game. Each aircraft has its own characteristics and personality. Let's search for an aircraft that is compatible with yourself. (It is recommended because the white fuselage is easy to use with standard equipment) ◇ Main game screen Operate with the fingers of the hand that you like like a game controller. · Move yourself with the left hand swipe. · There are two buttons on the right hand side. (1) The button on the bottom right, "Weapon change" Mainly to shoot your shot and to shoot, You can switch the movement of the laser. (There is a difference in function depending on the wall breaker selected) (2) The button on the upper right, "Wall Break" It will fire its own special attack "Wall Break". A momentary elimination effect and a powerful laser attack for a certain time are done. "Wall break" is a display of numbers slightly above the center of the screen, You can use it if the wall gauge is charged 500 or more. ※ Wall gauge, Defeat the enemy, cross the laser of your opponent and enemy, You can also raise it by hitting weapon change buttons repeatedly.
Retro Buzz
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RETRO BUZZ — A LOVE LETTER TO THE ARCADE. Dodge, shoot, deflect, chase and raid your way through a swarm of pixel-art insects across an endless ladder of escalating stages. Inspired by the arcade legends of the early '80s, Retro Buzz layers modern game-feel — combo multipliers, powerup drops, a dodge-dash, screen shake, telegraphed enemy fire — onto chunky multi-colour pixel art with a soft neon glow. SIX STAGE TYPES — AND YOU EARN THE DETOURS Formation stages are the backbone. Everything else happens because of what you did in them. • FORMATION STAGES — The classic. Bees, butterflies and Queen Bees fly in choreographed lines, settle into formation, then dive at you in pairs and groups. Watch the marked RUNNERS: they bolt for the planet once the swarm thins. Kill them all for a bonus... • PURSUIT — ...or let one escape and next stage you chase it down. Free 2D flight over a scrolling planet surface, ground turrets, waves that push harder the harder you fire, and a fortress with three cores to crack at the end. The escapees turn up as 5× bounties. • BASE ASSAULT — If a Queen carries your captured fighter off, or you shoot down the spy ship and grab its beacon, the next stage is a free-roaming raid across a looping star map. Your ship flies forward, you steer, and fire goes fore and aft. Hunt the hex stations on the radar, punch the core through its hatch (or strip all six cannon pods), dodge mines, and watch the alert climb from GREEN to RED. Find the station holding your fighter and it rejoins you as a wingman. • CHALLENGE STAGES — Bonus rounds where twin lines trace S-curves, loops, figure-8s and spirals across the screen. No damage. Pure accuracy. • BONUS ROUND — Score a PERFECT on a challenge stage and your ship becomes a paddle. The swarm fires, you bounce it back, and the ricochets one-shot anything they touch. • BOSS BATTLES — Every fifth stage the Queen Hornet drifts overhead: three HP-keyed phases, aimed shots, three-way spreads and U-shaped dive attacks. You get a 3-hit buffer per life. Every fourth stage cleared grants an extra life, and a rare 1UP drop floats down from killed enemies. Deep runs feel earned. POWERUPS R — Rapid Fire. Faster fire, bigger bullet cap. S — Spread Shot. Three-way fan. O — Shield Orb. Absorbs the next hit. B — Smart Bomb. Wipes every diving enemy on screen. ! — Beacon. Dropped by the spy ship. Reveals the enemy bases. 1 — Extra Life. Very rare. Treasure it. POLISHED FEEL • Hit feedback on every impact: sprite flash, sparks, debris, screen shake. • Combo multiplier — chain kills without a miss for up to 5× score. • Enemy fire is telegraphed at the muzzle, so you always get a fair read. • Enemies bank into their turns and face where they fly. • Hand-drawn multi-colour sprites: striped bees, red-winged butterflies with eyespots, crowned Queen Bees and a 48×48 Queen Hornet. • Optional CRT scanlines. Persistent high score and best stage. • Leave the title screen alone and the game plays itself — a different stage type every time. CONTROLS An analog stick, DASH and FIRE live in their own band under the playfield, so your thumbs never cover the action. Hold FIRE to shoot, tap DASH to dodge through bullets. The stick moves you sideways in the classic stages, flies in 2D on the planet run, and steers on the base raid. NO ADS. NO IAP. NO ACCOUNTS. JUST THE GAME. Best paired with: a quiet evening, a dim room, and the satisfying feeling of finally finding the base that took your fighter.
Screenshots
Verdict
The clearest difference is price: Retro Buzz at Free against Bullet'nWall's $3.99. Retro Buzz also leads on update cadence (every 6 weeks vs every 7 months). Bullet'nWall's advantage is iOS requirement (15.6 vs 17.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Retro Buzz is free to download; Bullet'nWall costs $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Bullet'nWall ships an update every 7 months, Retro Buzz every 6 weeks. The most recent releases landed on October 18, 2026 and October 7, 2026 respectively.
| Parameter | Bullet'nWall | Retro Buzz |
|---|---|---|
| Price | $3.99 | Free — better |
| Rating | 5.0 (4 ratings) — better | — |
| Positive reviews | 75.0% of reviews | — |
| Number of ratings | 4 — better | — |
| Update frequency | Every 7 months | Every 6 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, Mac |
| Requires iOS | 15.6 — better | 17.0 |
| Further details — not scored | ||
| Size | 93 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | koji shimono | Alexander Garmash |
In-app purchases
Bullet'nWall
No in-app purchases
Retro Buzz
No in-app purchases









