Don't Eat Us vs Throughline
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Don't Eat Us
Guide trick-or-treaters through a spooky landscape, swiping to defend them from monsters and freeing trapped souls. Unleash powerful swipe abilities to overcome challenges and defeat bosses in this visually striking endless runner.
- Swipe-based combat mechanics
- Defend against zombies and monsters
- Free trapped souls
- Unlock swipe powers
- Boss fights
- Thematic music and visuals
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"The controls are simple, and the art-style is pretty slick. It's got a spooky vibe to it, as you might imagine, and while it won't stick around on your home screen for too long, it'll keep you entertained while it does." - Pocket Gamer "We love the silhouetted art design in this spooky endless runner. Guide a trio of children through a chilling landscape as you swipe up, down, left, and right to defend yourselves from a host of zombies, werewolves, and other terrifying monsters." - 148Apps "Don’t Eat Us is an awesome game. The game’s visuals are very pretty and the animations are done well. The music is beautiful, thematic, and changes whenever there’s a special event happening." - Raywenderlich.com About the Game: Help our trick-or-treaters find their way home and set some poor souls free along the way. Protect them from zombies, wolves, demons and other hungry night creatures. Break those carriages and release those poor souls. Can you deliver them from this nightmare? Game Mechanics: Protect the children by tapping on the enemies! The more you tap, the greater chance of unleashing new swipe powers that you can use for the big boss fight. Pick up some green power stones for swipe power count. Pay attention on the carriage marks. Powers: Swipe up - protection from enemies behind Swipe down - protection from enemies up front Swipe left - shoot comets for elevated enemies Two finger swipe - release the epic lightning
Throughline
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Test your reflexes as you avoid and dodge around an endless stream of obstacles and narrow passages to move through. Dragging your finger anywhere on the screen will move you around, as time goes on the speed will start to pick up. You'll need to react quickly to keep up with the obstacles being thrown at you. Compete for the top spot on the online leaderboard either in total distance traveled, or in longest continuous distance traveled without touching a wall. Do you have the reflexes to take the number one spot?
Screenshots
Verdict
The clearest difference is price: Throughline at Free against Don't Eat Us's $1.99. Throughline also leads on iOS requirement (9.0 vs 12.0). On update cadence, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Throughline is free to download; Don't Eat Us costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Don't Eat Us ships an update every 4 weeks, Throughline every 3 weeks. The most recent releases landed on October 3, 2026 and October 25, 2026 respectively.
| Parameter | Don't Eat Us | Throughline |
|---|---|---|
| Price | $1.99 | Free — better |
| Rating | 5.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 4 weeks | Every 3 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 9.0 — better |
| Further details — not scored | ||
| Size | 447 MB | 52 MB |
| Age rating | 9+ | 4+ |
| Developer | Christopher Torio | Finlay Paterson |
In-app purchases
Don't Eat Us
No in-app purchases
Throughline
No in-app purchases









