iAggravation Lite vs Tap
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
iAggravation Lite
A digital adaptation of a classic marble board game for one to eight players. Compete against friends or AI by rolling dice to move your marbles around the board and back to your home position. This version offers several selectable game variations.
- Marble board game for 1-8 players
- Multi-player via single device sharing
- Dice-based marble movement
- Send opponent marbles back to base
- Selectable game variations (one die, two dice, blockade, etc.)
- Human or computer player types
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The game iAggravation Lite is a marble board game for 1 to 8 players. Multi-player play is done by sharing a single device (iPod, iPhone or iPad). The objective is to advance all of your marbles around the board to your home position from the base position. Marble movement is based on the roll of two dice. Landing on your opponents marble sends it back to their base position. The player type can be human or computer. There are selectable variations: one die, two dice, blockade, back four, corners, automatic modes. This lite version has most but not all of the game modes as full version but without the multiple marbles and board options. No statistics nor gravity mode.
Tap
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TapRelay turns your room into a playground — a multi-device reaction & fitness game. Place several iPhones around the room. They light up one by one, and you run and tap them as fast as you can, using your reflexes, speed, and focus. Great as a party workout with friends, or solo reaction training. ■ Two Modes - Simple: run to the lit device and tap - Color Call: say the displayed ink color out loud — a Stroop brain-teaser (uses the microphone) ■ Features - Connect 2–8 iPhones (no internet — devices connect directly to each other) - 4 difficulty levels, combos, ranks, best-record tracking - A distance setting that adds time to reach devices placed farther apart - Solo practice with reaction-time display (works on one device) - 3 BGM tracks (Dance / Rock / City Pop) - Japanese & English ■ Pricing Free to play. The free version includes: - Simple mode - 2-device play (this device + 1) - 15s / 30s time limits - Near / Normal / Far distance - BGM #1 A single ¥100 in-app purchase unlocks everything: - Color Call mode - Up to 8 devices - 60s / Custom time (up to 3 min) - Custom distance (up to 10s) - BGM #2 / #3 / Random * Color Call mode uses on-device speech recognition. English voice recognition runs offline on recent iPhones; on older devices it may require an internet connection. * No ads.
Screenshots
Verdict
The clearest difference is in-app purchases: iAggravation Lite at none against Tap's 1. iAggravation Lite also leads on update cadence (every 2 weeks vs every 2 months). Tap's advantage is iOS requirement (16.0 vs 26.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tap sells 1 one-off in-app purchase. iAggravation Lite asks for nothing beyond the download.
iAggravation Lite ships an update every 2 weeks, Tap every 2 months. The most recent releases landed on October 22, 2026 and October 28, 2026 respectively.
| Parameter | iAggravation Lite | Tap |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (3 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 2 weeks — better | Every 2 months |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | — |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 26.0 | 16.0 — better |
| Further details — not scored | ||
| Size | 190 MB | 4 MB |
| Age rating | 4+ | 4+ |
| Developer | John Millhouse | seiji honda |
In-app purchases
iAggravation Lite
No in-app purchases
Tap
- Unlock Everything$0.49









