Beat 14 vs Eat Bugs
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Beat 14
A new puzzle game challenges you to create the number 14 using Hexa blocks. Enjoy this simple, beautiful, and endless mini-game experience.
- Create the number 14
- Hexa block puzzles
- Endless gameplay
- Simple and beautiful design
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Beat 14 is a brand new puzzle game! The goal is making the number 14 with Hexa blocks! Enjoy this simple and beautiful endless mini game NOW! LIKE US https://www.facebook.com/metajoygame FOLLOW US https://twitter.com/WindForceGames CONTACT US We'd like to hear your suggestions! contact us: contact@metajoy.io
Eat Bugs
A whimsical frog navigates challenging puzzles, gobbling bugs to achieve the highest score. This game strengthens arithmetic skills and encourages strategic thinking with randomly generated levels and special bugs. Enjoy a fun, replayable experience with increasing difficulty.
- Whimsical frog character
- Bug-gobbling gameplay
- Strategic pathfinding for high scores
- Arithmetic skill enhancement
- Randomly generated puzzles
- Special bugs and wormholes
- Multiple difficulty levels
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Eat Bugs is a puzzle game that features a whimsical frog that gobbles up comical bugs of varying point values. The secret is to find path through each puzzle that will score the most points, and allow you to move on to the next puzzle. This can be very challenging. The game has 15 levels. Each level contains 3 puzzles and a bonus puzzle. Levels start out easy and get progressively harder. Three levels of difficulty, beginner, intermediate, and advanced. This often requires thinking like this: "hmmmm, if I go this way, I'll score 5 bugs worth 2 points each, which is 10 points. If I go this other way, I'll score 3 bugs worth 3 points each, which is 9 points. So the first choice is better". This teaches and strengthens arithmetic skills, encourages thinking ahead, and rewards those that do with higher scores. Or the thinking might go like this: "I don't want to think about it, so I'll just go this way". That's fine. It works for me (I wrote this game). I can make it though the entire game (15 levels, and 60 puzzles) if I give it some thought. Or I can just play, and enjoy myself. I often don't make it all the way to the end, but it's fun anyway. As levels progress, more bugs are introduced with higher point values. Special bugs come into play in higher levels, like the "x2" bug which doubles your score, or the "Restore" bug which causes all bugs that have previously been eaten to reappear so they can be eaten again. Worm holes are introduced in level 14. There are always two. When you go though one, you come out the other. This adds a new level of complexity to the game. Puzzles are randomly generated, so you will never see the same puzzle twice (at least it's highly unlikely). The computer figures out the maximum possible score for each puzzle and your job is to score at least 80% of that number of points. If you don't, you'll have to try again. And trying again costs a ticket. Each game starts with 5 tickets. Each game also comes with 10 hints which can be used at any time to tell you which direction is the best from your current position. If you run out of hints, you can use a ticket to buy 10 more.
Screenshots
Verdict
The clearest difference is in-app purchases: Eat Bugs at none against Beat 14's 7. Eat Bugs also leads on update cadence (weekly vs every 6 months) and rating (5.0 vs 4.6). Beat 14's advantage is ratings volume (117 vs 1). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Beat 14 sells 7 one-off in-app purchases. Eat Bugs asks for nothing beyond the download.
Eat Bugs holds the better App Store score, 5.0 against 4.6. That said, the two scores are not equally well evidenced: Beat 14 has 117 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 88% of Beat 14's written reviews are positive against 100% of Eat Bugs's.
Beat 14 ships an update every 6 months, Eat Bugs weekly. The most recent releases landed on October 24, 2026 and October 25, 2026 respectively.
| Parameter | Beat 14 | Eat Bugs |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (117 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 88.1% of reviews | 100.0% of reviews — better |
| Number of ratings | 117 — better | 1 |
| Update frequency | Every 6 months | Weekly — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 13.0 — better |
| Further details — not scored | ||
| Size | 216 MB | 45 MB |
| Age rating | 4+ | 4+ |
| Developer | Metajoy | Scott Slocum |
Customer experience
Beat 14
Eat Bugs
Bugs and requests
Beat 14
Reported bugs
4 issues- App quits immediately on startup after update
- Paid for coins, not credited
- Game freezes and cannot progress
- Ads persist after payment to remove them
Requested features
6 requests- Improve game instructions clarity
- Fix persistent ads after payment
- Address inappropriate ad content for children
- Resolve in-app purchase credit issues
- Update app for compatibility with older devices
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- Remove or reduce excessive advertisements
Eat Bugs
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Beat 14
- 1000 Coins$0.99
- Remove Ads$1.99
- Double Coins$2.99
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- 4000 Coins$2.99
- 8000 Coins$4.99
- 20000 Coins$9.99
- 40000 Coins$16.99
Eat Bugs
No in-app purchases









