Card Thief vs HexVolt
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Card Thief
A solitaire-style stealth game where you play as a master thief. Sneak through darkness, steal treasure, and escape without getting caught. It offers deep strategy and roguelike replayability in short, engaging sessions.
- Solitaire-style stealth gameplay
- 4 unique heists
- Unlockable equipment cards
- Hireable thieves with special rules
- Mini deck-building mechanics
- Daily Heist mode with leaderboards
- Roguelike replayability
- Offline play
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Card Thief is a solitaire-style stealth card game that transforms your deck into a shadowy world of cunning heists and daring escapes. Sneak through the darkness as a master thief. Extinguish torches, pickpocket guards, and steal precious treasure without getting caught. Every card you flip is a calculated risk. Every move could be your last. From the makers of Card Crawl, the hit indie card dungeon crawler, Card Thief distills the tension of classic stealth games into a sleek, strategic card game you can play in minutes. Easy to learn, endlessly deep. Plan. Steal. Escape. Repeat. With a rich layer of tactical decision-making, risk/reward choices, and roguelike replayability, Card Thief is the perfect pick-up-and-play strategy card game for fans of stealth, puzzle games, and solo card games alike. Features - Solitaire-style stealth gameplay with no internet required - 4 unique heists with distinct enemies, traps, and obstacles - 12 unlockable and upgradable equipment cards with unique abilities - Hire 10 thieves, each with special gameplay rules - Mini deck-building mechanics for deep strategic customization - Daily Heist mode with global leaderboards - Roguelike replayability so every run plays differently - Perfect session length of 2 to 3 minutes per game - Offline play, great for travel
HexVolt
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HexVolt is a bright, juicy hex puzzle. Drag colourful hex blocks onto the board, link matching colours from edge to edge and watch the whole path pop. HOW TO PLAY • Drag the blocks from your tray onto the board. • Link same-coloured hexes across the board to complete a path. • Completed paths burst in sparks and make room for more. • Clear paths back to back to stack combo multipliers. TWO WAYS TO PLAY • Classic Mode: 50 hand-made levels with fresh goals, board shapes and move limits. Every level is a new puzzle. • Voltage Rush: two minutes on the clock. Clear fast, chain combos and chase your best score. FEATURES • Candy-bright hexes, lightning clears and fireworks on every level you beat • Boosters for tricky boards: Shuffle, Hammer and Bomb, bought with the coins you earn • Game Center leaderboards • 10 languages, including Arabic, Japanese and Chinese • Haptic feedback on every move and clear • Play offline, any time HexVolt is free to play with optional ads. A one-time purchase removes banner ads and ads between runs for good. Connect the colours, light up the board and see how far you can go!
Screenshots
Verdict
The clearest difference is update cadence: HexVolt at fortnightly against Card Thief's every 4 months. Card Thief's advantage is iOS requirement (12.0 vs 15.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Card Thief sells 1 one-off in-app purchase and HexVolt sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Card Thief ships an update every 4 months, HexVolt fortnightly. The most recent releases landed on October 20, 2026 and October 9, 2026 respectively.
| Parameter | Card Thief | HexVolt |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (981 ratings) — better | — |
| Positive reviews | 69.9% of reviews | — |
| Number of ratings | 981 — better | — |
| Update frequency | Every 4 months | Fortnightly — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 161 MB | 77 MB |
| Age rating | 12+ | 4+ |
| Developer | Arnold Rauers | Redsoft Software And Consultancy ltd |
Bugs and requests
Card Thief
Reported bugs
9 issues- Crystals which you can get when playing are useless
- Notch covers game information on iPhone X+
- Ads error prevents chest opening
- Hideout heists have unrealistically high scores
- Can't open hideout, game crashes
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- Crashes right after starting on M1 iPad Pro with iPadOS 14.7.1
- Crashes all the time
- Login screen freezes
- Incompatible with older devices
Requested features
9 requests- More enemies or traps to deal with
- More equipment to try out
- 4x4 layout rather than 3x3
- Endless mode
- Multiplayer compatibility
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- Sync game data between Android and iOS
- Shop to use crystals
- More levels, incentives, and variations in the Hideout games
- Ability to cash in stolen goods for new tool cards or special cards
HexVolt
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Card Thief
- Unlock Card Thief$4.99
HexVolt
- Remove Ads$4.99









