Card Thief vs Marblezzz
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Card Thief
A solitaire-style stealth game where you play as a master thief. Sneak through darkness, steal treasure, and escape without getting caught. It offers deep strategy and roguelike replayability in short, engaging sessions.
- Solitaire-style stealth gameplay
- 4 unique heists
- Unlockable equipment cards
- Hireable thieves with special rules
- Mini deck-building mechanics
- Daily Heist mode with leaderboards
- Roguelike replayability
- Offline play
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Card Thief is a solitaire-style stealth card game that transforms your deck into a shadowy world of cunning heists and daring escapes. Sneak through the darkness as a master thief. Extinguish torches, pickpocket guards, and steal precious treasure without getting caught. Every card you flip is a calculated risk. Every move could be your last. From the makers of Card Crawl, the hit indie card dungeon crawler, Card Thief distills the tension of classic stealth games into a sleek, strategic card game you can play in minutes. Easy to learn, endlessly deep. Plan. Steal. Escape. Repeat. With a rich layer of tactical decision-making, risk/reward choices, and roguelike replayability, Card Thief is the perfect pick-up-and-play strategy card game for fans of stealth, puzzle games, and solo card games alike. Features - Solitaire-style stealth gameplay with no internet required - 4 unique heists with distinct enemies, traps, and obstacles - 12 unlockable and upgradable equipment cards with unique abilities - Hire 10 thieves, each with special gameplay rules - Mini deck-building mechanics for deep strategic customization - Daily Heist mode with global leaderboards - Roguelike replayability so every run plays differently - Perfect session length of 2 to 3 minutes per game - Offline play, great for travel
Marblezzz
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Race home together in a card-powered marble game made for friendly rivalry. Pick a card, preview your move, and look out for your partner. Pass opponents, send them back to the start, or switch places with a jack. Bring your own five marbles home, then help your partner finish the job. A SEAT AT THE TABLE Play solo for free, even offline, with Easy or Standard computer players. Follow ten short lessons to learn the rules. Save your solo or pass-and-play game and return to it on the same device. ROOM FOR FRIENDS Pass-and-play and private online games through Apple Game Center are included for everyone. Play with two to four people in total, including you; computers fill the remaining seats. Pass-and-play keeps each hand hidden until its player is ready. A FINISH THAT FEELS LIKE YOU Original maple, Midnight walnut, and Coastal oak are all included. Choose a finish for your board, marbles, and card backs. Every finish plays by the same rules. All game modes and finishes are free, with no in-app purchases. Online play requires Game Center and an internet connection. Made for iPhone and iPad. No advertising or third-party analytics.
Screenshots
Verdict
The clearest difference is ads: Marblezzz at none against Card Thief's shown. Marblezzz also leads on update cadence (every 2 days vs every 4 months). Card Thief's advantage is iOS requirement (12.0 vs 18.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Card Thief sells 1 one-off in-app purchase and Marblezzz sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Card Thief ships an update every 4 months, Marblezzz every 2 days. The most recent releases landed on November 6, 2026 and October 31, 2026 respectively.
| Parameter | Card Thief | Marblezzz |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (1K ratings) — better | — |
| Positive reviews | 69.9% of reviews | — |
| Number of ratings | 1K — better | — |
| Update frequency | Every 4 months | Every 2 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 161 MB | 5 MB |
| Age rating | 12+ | 4+ |
| Developer | Arnold Rauers | MATTHEW ROBERT PORTELOS |
Bugs and requests
Card Thief
Reported bugs
9 issues- Crystals which you can get when playing are useless
- Notch covers game information on iPhone X+
- Ads error prevents chest opening
- Hideout heists have unrealistically high scores
- Can't open hideout, game crashes
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- Crashes right after starting on M1 iPad Pro with iPadOS 14.7.1
- Crashes all the time
- Login screen freezes
- Incompatible with older devices
Requested features
9 requests- More enemies or traps to deal with
- More equipment to try out
- 4x4 layout rather than 3x3
- Endless mode
- Multiplayer compatibility
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- Sync game data between Android and iOS
- Shop to use crystals
- More levels, incentives, and variations in the Hideout games
- Ability to cash in stolen goods for new tool cards or special cards
Marblezzz
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Card Thief
- Unlock Card Thief$4.99
Marblezzz
- Coastal oak$1.99
- Midnight walnut$1.99
- Friends$4.99









