Osmo Coding Jam vs Gwakkamole
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Osmo Coding Jam
This app allows children to create original music by arranging physical coding blocks into patterns and sequences. It offers over 300 musical sounds and enables kids to record and share their compositions with others. It's a STEAM-based experience that teaches coding fundamentals through music.
- Create music with physical coding blocks
- Compose original tunes
- Over 300 musical sounds
- Record and share music
- Learn coding fundamentals
- Develop rhythm and melody skills
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Explore the creative side of coding with hands-on music-making! In Osmo’s Coding Jam, kids arrange physical coding blocks into patterns and sequences to compose original tunes. The game comes with over 300 musical sounds to produce the perfect song. Kids can safely record and share their music with friends, family and the Jam community. “a STEAM-based experience that promotes creative problem-solving.” - VentureBeat “Osmo Coding Jam teaches children coding with music” - Forbes About Osmo Coding Jam: 1. CREATE: Kids 5-12 use coding blocks to create explosive beats. 2. LEARN: Kids get to know coding’s creative side while developing an ear for rhythm, melody, and harmony. 3. SHARE: Once they’ve composed a jam, kids can safely share it with friends, family and the jam community. Learn with our hands-on coding language: Research shows that tangible blocks are a game changer when it comes to helping kids learn. Each of our blocks is a programming command kids can use to create unique jams. As they explore playing with coding blocks, the volume of fun — and learning — gets turned up! * Requires the Osmo Base and Coding Blocks. Each sold separately or as part of Osmo Coding Starter Kit or Osmo Coding Family Bundle. * Compatible with most iPads. Please see our device compatibility list here: https://support.playosmo.com/hc/articles/115010156067 About Osmo Osmo is using the screen to create a new healthy, hands-on learning experience that promotes creativity, problem-solving and social interaction. We do this with our reflective artificial intelligent technology.
Gwakkamole
This game trains inhibitory control, a key executive function, through engaging gameplay. Players must quickly identify and smash specific targets while avoiding others to improve cognitive skills. It's part of a research-backed suite developed by leading universities.
- Inhibitory control training
- Executive function development
- Engaging target-smashing gameplay
- Research-backed cognitive training
- Part of Smart Suite
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Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Screenshots
Verdict
The clearest difference is rating: Gwakkamole at 4.8 against Osmo Coding Jam's 4.2. Gwakkamole also leads on monetization model (free vs free with in-app purchases) and review sentiment (80% vs 68%). Osmo Coding Jam's advantage is update cadence (every 2 months vs every 39 months) and ratings volume (272 vs 14). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Gwakkamole holds the better App Store score, 4.8 against 4.2. That said, the two scores are not equally well evidenced: Osmo Coding Jam has 272 ratings behind it against 14, so its average is the more settled of the two. Written reviews point the same way: 68% of Osmo Coding Jam's written reviews are positive against 80% of Gwakkamole's.
Osmo Coding Jam ships an update every 2 months, Gwakkamole every 39 months. The most recent releases landed on November 6, 2026 and November 4, 2026 respectively.
| Parameter | Osmo Coding Jam | Gwakkamole |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (272 ratings) | 4.8 (14 ratings) — better |
| Positive reviews | 68.3% of reviews | 80.0% of reviews — better |
| Number of ratings | 272 — better | 14 |
| Update frequency | Every 2 months — better | Every 39 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 395 MB | 169 MB |
| Age rating | 4+ | 4+ |
| Developer | Tangible Play | New York University |
Customer experience
Osmo Coding Jam
Gwakkamole
Bugs and requests
Osmo Coding Jam
Reported bugs
16 issues- Not compatible with current generation of iPads
- App does not work after returning from a trip
- App crashes on opening
- Cannot play on iPad 10
- Glitches when coding a song
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- App no longer opens after last update
- App keeps crashing
- Pieces don't work and cameras glitchy
- Camera sensors different combos
- Loading stops halfway
- Does not recognize tiles
- Sound doesn't work on 2018 iPad
- Horrible detection of grey piece
- 4th level practice keeps crashing
- Blue coding blocks not recognized
- Songs not appearing in categories
Requested features
5 requests- Add more characters
- Add a trade character feature
- Add more updates
- Add a feature to create own musical characters
- Add engineer feature
Gwakkamole
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Osmo Coding Jam
No in-app purchases
Gwakkamole
No in-app purchases
Questions
Is Osmo Coding Jam free?
Is Gwakkamole free?
Which has better reviews, Osmo Coding Jam or Gwakkamole?
Do Osmo Coding Jam or Gwakkamole have ads?
Which is updated more often, Osmo Coding Jam or Gwakkamole?
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