tMAIL vs Tangible Games
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
tMAIL
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tMAIL is a mobile training app, targeted at primary school teachers, intended to help implement classroom practices that stimulate students’ autonomy and self-regulated learning. It will help you turn your students into self-regulated learners who can make their goals come true. It has 30 short courses that you can take where and whenever you like. We'll invite you to actually try out some things in your classroom. When we want our students to self-regulate, we may as well start with ourselves, be ready to use your own self-regulation skills. We believe every student and teacher is unique, so we will personalise your learning by encouraging you to follow the training in a way that best suits you, and we'll monitor & visualise your learning. tMAIL supports English, Dutch and Spanish. tMAIL is currently in pilot phase in the UK, Spain and Flanders.
Tangible Games
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Enjoy coding through fun, interactive games designed to make learning engaging and accessible. Dive in and discover the joy of coding today! Explore a growing library of interactive coding games that combine physical play with digital experiences. Each game features unique mechanics, challenges, and themes—designed to teach fundamental coding concepts while keeping things fun and immersive. Place physical coding tokens in sequence, snap a photo, and watch your character come to life onscreen, completing obstacle courses and achieving exciting objectives. Sounds simple? Think again! Every level brings new twists, obstacles, and strategies that will test your logic and problem-solving skills. Tangible Games doesn’t just teach coding—it also introduces real-world educational themes like animal conservation, agriculture, and more. From stopping poachers and racing on tracks to scoring goals or collecting farm treasures, each game presents fresh challenges and objectives rooted in educational experiences. Work through levels on your own or collaborate with friends and family to solve trickier challenges. Great for classrooms, coding clubs, and group play!
Screenshots
Verdict
The clearest difference is update cadence: tMAIL at every 6 days against Tangible Games's fortnightly. tMAIL also leads on iOS requirement (7.0 vs 17.6). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
tMAIL ships an update every 6 days, Tangible Games fortnightly. The most recent releases landed on October 8, 2026 and October 5, 2026 respectively.
| Parameter | tMAIL | Tangible Games |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 days — better | Fortnightly |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 7.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 4 MB | 5 MB |
| Age rating | 4+ | 4+ |
| Developer | Kidimedia | Leva Foundation |
In-app purchases
tMAIL
No in-app purchases
Tangible Games
No in-app purchases









