Comparison

Bottom of the 9th vs Great PatchWork

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Bottom of the 9th

Experience the thrilling final moments of a baseball game with this fast-paced dice and card game. Lead your team to victory in the Bottom of the 9th, choosing from unique players and strategic plays. Play solo, with friends locally, or online.

Highlights
  • Dice and card-based gameplay
  • Strategic player selection
  • Single-player vs. AI
  • Solo campaign mode
  • Local pass-and-play
  • Online multiplayer
Features
Currently charting
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Play the most exciting moment of baseball in this fast-paced dice and card game! It’s a beautiful day here at the ballpark, and this game has been a squeaker! Everyone expected the league leaders to roll into town and easily defeat the home team. But the scrappy upstarts have played the game of their lives and managed to keep the score tied right until the end. Their fatigue is showing and now it's their last chance. If the home team batters don’t score a run now, the visitors will be sure to win the game in extra innings. It all comes down to the Bottom of the 9th! Will you lead the underdogs to victory? Or will you defend the league leaders’ unbroken winning streak? Bottom of the 9th is a strategic 2-player baseball game played with cards and dice. This faithful adaptation brings the fast-paced fun of the tabletop game to your iPhone and iPad! Choose your lineup from a pool of players with different strengths and abilities, outsmart your opponent in the stare-down, then roll the dice to trigger the action. Bottom of the 9th offers many ways to play: • Compete in single player against a computer opponent (3 levels of difficulty) • Take on the Manager's Challenge 6-game solo campaign mode • Pass and play on your device with a friend • Challenge a friend to play online • Find a worthy opponent in a ranked online match • Organize a casual online exhibition game The powerhouse visitors have six dynamite pitchers to choose from, including: • Wake Louder throws a nasty knuckleball that can get a lost ball just into the edge of the strike zone. • Southpaw Straw is a talented lefty pitcher with one dangerously effective (and illegal) spitball. • Hurricane Patriss is a top notch reliever, and the only thing more hypnotic than his curveball is his voice. Don't count out the home team! They have a dozen batters, each with their own special powers, including: • Mully Nomah can be devastating against the pitching team when runners are in scoring position. He can clobber a pitch and get those base runners home! • Kerry Rumble has power behind her swing. She has the ability to crush the ball hard, at the cost of hitting lots of fouls. She just can’t resist taking a swing! • K.C. Petty is truly a powerhouse when the chips are down. The more strikes he gets, the bigger he swings. • Hannah Cait may look innocent, but when she's in the zone she calls all the shots! This rookie's level of control over her swing is the envy of many a veteran. Both teams have access to two support characters who provide special abilities to one or both teams: • Dice Dixon has no problem taking chances coming out from the dugout, benching batters and challenging umps! • Doc Mullins is always looking after the health of the team, whether that means a more rested pitcher or more energized batters! The Manager's Challenge solo campaign mode puts you right in the dugout as a team manager. Can you lead your team to the playoffs in a 6-game homestand? • Play six game solo campaigns as the home team against a revolving cast of pitchers. • Compete in nine different game situations, including multiple inning games. • Each campaign game is played using one of six effect cards that change the feel of the game. • The Manager's Challenge can be played in Classic Mode (using a Pitcher's Deck of stare-down cards) or against any level of CPU opponent. • Four increasing levels of difficulty will put your management and batting skills to the test! • Earn up to 11 achievements and compete with others on 8 leaderboards for the solo campaign mode. ~~~ There’s nothing that’s quite like the thrill you feel in the Bottom of the 9th! ~~~ Bottom of the 9th is an officially licensed product of “Bottom of the 9th” from Greater Than Games and Dice Hate Me Games. For more information, visit Bot9Digital.com

About

Great PatchWork

Features
Read full description

Core Selling Points Light strategy, easy to learn: 3 minutes to get started, 15–25 minutes per game, friendly learning curve with ample strategic space Two-player competition, tight tug-of-war: Time track "last player goes first" mechanism, step-by-step strategy with frequent reversals Spatial intelligence of board layout: Polyomino filling, testing planning, coverage, and returns Resource/economic management: Button economy, balancing income and expenses, deciding when to buy and when to skip, overall decision-making High replayability: The combination of pieces and movement order changes constantly, offering new solutions in each game Target Audience Beginner players, family players: Clear rules with guiding prompts, great for parent-child/couple introductions Light strategy enthusiasts: Quick games of 10–30 minutes, easy to set up and smooth gameplay Heavy players' "tea-time" choice: Moderate thinking load with no compromise on competitive tension Board game shops/clubs/gatherings: Low entry barrier, high interaction, visually appealing and enjoyable to watch Game Time and Player Count Number of players: Best for 2 players (supports local hot seat/AI battles) Duration: Each game lasts about 15–25 minutes Age: 8+ (better with parental guidance) Basic Rules Overview (Simplified) Objective: Efficiently lay pieces on your personal board, increase coverage, control the number of empty spaces, and manage the button economy Turn mechanism: The player at the back on the time track goes first; advance accordingly after taking actions Action Choices: Purchase pieces: Pay the button cost, acquire pieces, and place them immediately Advance to gain buttons: Jump ahead of the opponent and collect track income Income and rewards: Gain buttons by passing income points; strategically timing and controlling speed is key Scoring: At the end of the round, tally coverage, empty spaces, and net button value; the score difference reveals the outcome Standard Process (Getting Started Guide) Look at the available pieces for purchase, comparing the three metrics: "cost/coverage/time advancement" Decide to purchase and place (or choose to advance for buttons) Place on your personal board, aiming for "high coverage + few gaps + future placement space" Advance on the time track; if you pass an income point, you gain buttons; repeat for the next player The player who reaches the end of the time track first continues to observe and make adjustments; settle scores after both reach the end Recommended Use Cases Home entertainment/family bonding: Short, high-quality games that cultivate spatial planning and resource awareness Couples/friends gatherings: Light social interaction, strong engagement, non-awkward atmosphere, easy to get into Quick setups at board game shops: Fast turnaround, high replay value, excellent teaching experience Commuting and fragmented time: Short games that can be paused and resumed at any time Modes and Experience Single-player offline/local two-player hot seat/AI battles: Start anytime, anywhere Beginner-friendly: Built-in rule explanations and process guidance Review value: Compare differences in scoring based on different "economic paths/layout paths/time control" Board games, two-player board games, family board games, party board games, German-style board games, light strategy, abstract strategy, strategy board games, puzzle board games, heuristic thinking, spatial intelligence, puzzles, tiles, pieces, polyomino, multi-tile shapes, Tetris-style, board layout, tile-laying, filling spaces, coloring, resource management, economic systems, time management, time track, turn-based, action choices, first player/second player, overtaking mechanisms, positioning, speed control, rhythm management, component selection, planning optimization, route planning, competition, balance, replayability, high replay rate, beginner-friendly, simple rules, AI battles, local two-player, offline, single-player, couple, party games, travel games

Screenshots

Bottom of the 9th4 screens
Great PatchWork3 screens

Verdict

The call

The clearest difference is price: Great PatchWork at Free against Bottom of the 9th's $0.99. Bottom of the 9th's advantage is chart position (#193 vs unranked) and iOS requirement (12.0 vs 18.5). On ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Great PatchWork is free to download; Bottom of the 9th costs $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.

Scorecard3 real differences · 8 level
Bottom of the 9th versus Great PatchWork: the parameters behind the verdict, then further details
ParameterBottom of the 9thGreat PatchWork
Price$0.99Free — better
Rating3.8 (43 ratings) — better—
Positive reviews65.7% of reviews—
Number of ratings43 — better—
Update frequencyMonthly—
AdsNoNo
In-app purchasesNoNo
MonetizationPaid—
Best chart rank#193 — better—
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS12.0 — better18.5
Further details — not scored
Size283 MB7 MB
Age rating4+4+
DeveloperHandelabra Studio LLC梦成 李

In-app purchases

None

Bottom of the 9th

No in-app purchases

None

Great PatchWork

No in-app purchases

Questions

Is Bottom of the 9th free?
Bottom of the 9th costs $0.99, with no in-app purchases.
Is Great PatchWork free?
Great PatchWork is free to download, with no in-app purchases.
Do Bottom of the 9th or Great PatchWork have ads?
Neither Bottom of the 9th nor Great PatchWork shows ads.

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