COCO THINKS and COCO MOVES vs Emoquest
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
COCO THINKS and COCO MOVES
This app offers a blend of educational games and physical activity breaks for children aged 5-10. It aims to enhance cognitive skills like memory and logic while promoting a balanced lifestyle through integrated movement exercises. Designed with inclusivity in mind, it supports children with special educational needs.
- Over 30 educational games (reading, math, logic)
- Integrated sports breaks every 15 minutes
- Content adapted for ages 5-10
- Inclusive for special educational needs
- Developed by health professionals
- Multiplayer games for shared experiences
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Discover COCO THINKS and COCO MOVES: the educational and sports app that transforms learning for children aged 5 to 10 COCO THINKS and COCO MOVES is the app that combines education and physical activity to offer children a balanced learning experience. Designed for children aged 5 to 10, this app allows young learners to have fun while developing their cognitive and physical skills, in an environment tailored to their learning pace. Try the program for free for one week! You’re going to love it. After that, subscription plans start at 4.99 euros per month. Why choose COCO THINKS and COCO MOVES? - Fun learning: Over 30 educational games covering reading, math, geography, logic, and more. Each game is designed to stimulate children’s memory, concentration, and thinking skills, all while having fun. - Integrated sports breaks: After 15 minutes of play, COCO encourages children to get up and move with age-appropriate physical exercises. A fun way to ensure a balance between mental and physical activity. - Content adapted for children aged 5 to 10: Whether used at school or at home, COCO supports children from first to fifth grade, with progressive levels tailored to each age and learning pace. - Inclusivity: COCO THINKS and COCO MOVES is also suitable for children with special educational needs (DYS disorders, autism, multiple disabilities), offering adjustable difficulty levels to avoid putting children in situations of failure. - Developed by experts: All games have been created in collaboration with health professionals (occupational therapists, psychomotor therapists, speech therapists) to ensure enriching educational content and appropriate progression for each child. - A shared experience: Some games can be played by two people, allowing children to share fun moments with parents, siblings, or friends, and learn together. COCO THINKS and COCO MOVES in schools and special schools COCO THINKS and COCO MOVES is widely used in primary schools and Special Schools. The app easily integrates into school and after-school activities, allowing teachers to use COCO in the classroom as a teaching tool. In class and after-school activities: Teachers use COCO to reinforce core subjects like reading and math, while making lessons more dynamic. During after-school activities, the sports part of COCO is projected on a big screen for collective physical activities, helping achieve the recommended 30 minutes of daily exercise. In Special Schools and Centers for autism CARD: Children with specific needs, whether autistic, DYS, or with multiple disabilities, benefit from COCO's inclusive approach. The games are adapted with adjustable difficulty levels, allowing each child to progress at their own pace while having fun. User testimonials Ann, mother of Tim, 7 years old: “The sports breaks are great for keeping my son focused! Tim loves learning with COCO, but the real game-changer is the sports break. After 15 minutes of play, he gets up, does some exercises, and comes back even more focused. It has really transformed his way of learning." Julia, mother of Leo, 8 years old, autistic: “Finally, a program tailored to my autistic child. COCO is the app we were waiting for. The adjustable difficulty levels and regular breaks allow Théo to learn without frustration. It’s a truly inclusive program." Claire, mother of Sam, 6 years old, DYS disorders: "Sam is finally progressing at his own pace with COCO. The adapted games and sports breaks help him stay focused." Contact More info: https://www.dynseo.com/en/brain-games-apps/coco-educational-games/ Instagram: https://www.instagram.com/coco_educationalgames/ Email: coco@dynseo.com Terms of Use : https://www.dynseo.com/en/terms-of-use/ Privacy policy: https://www.dynseo.com/en/privacy-policy/
Emoquest
Interactive stories designed to help children improve social skills and manage emotions. Users make choices within scenarios to guide characters through social situations. Offers a variety of stories covering topics like sharing, anger management, and personal space.
- Interactive social stories
- SEL activities
- Emotion management
- Social skills improvement
- Choice-based scenarios
- Special education focus
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Interactive Social Stories for Special Ed Classrooms. SEL Activities to improve social skills and manage emotions. Choose what Jimmy should do in Social Situations. Social Stories * Sharing is Caring * Taking Turns * Expressing Anger * Asking to Join * Jimmy gets Teased * Cheering Harry up * I Choose How I Act! * Stranger Danger * Personal Space * Sharing Friends * Leaving Recess * Potty Training * Germs * Compromise * Staying with the Group * Doing Hard Things * Being Honest * Brushing your Teeth * Not Interrupting Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://har150n.github.io/Emoquest_Privacy_Policy/support
Screenshots
Verdict
The clearest difference is rating: Emoquest at 5.0 against COCO THINKS and COCO MOVES's 4.0. Emoquest also leads on iOS requirement (12.0 vs 15.0). COCO THINKS and COCO MOVES's advantage is update cadence (fortnightly vs every 5 weeks). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. COCO THINKS and COCO MOVES sells 10 in-app purchases, starting at $4.49 per month and Emoquest sells 3 in-app purchases, starting at $17.99 per month. Whichever you choose, the download price is not the number that matters.
Emoquest holds the better App Store score, 5.0 against 4.0. Both are backed by a comparable volume of ratings — 1 and 2 respectively.
COCO THINKS and COCO MOVES ships an update fortnightly, Emoquest every 5 weeks. The most recent releases landed on September 22, 2026 and September 11, 2026 respectively.
| Parameter | COCO THINKS and COCO MOVES | Emoquest |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (1 ratings) | 5.0 (2 ratings) — better |
| Positive reviews | 81.8% of reviews | — |
| Number of ratings | 1 | 2 — better |
| Update frequency | Fortnightly — better | Every 5 weeks |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Freemium |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 101 MB | 167 MB |
| Age rating | 4+ | 4+ |
| Developer | Dynseo | Harrison Shu |
Customer experience
COCO THINKS and COCO MOVES
Emoquest
In-app purchases
COCO THINKS and COCO MOVES
- Monthly subscription$4.491 Month
- Monthly subscription$7.491 Month
- Quarterly subscription$14.493 Months
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- Quarterly subscription$23.493 Months
- Yearly subscription$38.991 Year
- Yearly subscription$99.991 Year
- Coco Subscription 1 month$3.99
- 3 months for individual$13.99
- 3 months for institution$23.99
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- 1 year for individual$35.99
Emoquest
- Emoquest Pro Monthly$17.991 Month
- pro$19.991 Month
- Emoquest Pro Annual$139.991 Year
Questions
Is COCO THINKS and COCO MOVES free?
Is Emoquest free?
Which has better reviews, COCO THINKS and COCO MOVES or Emoquest?
Do COCO THINKS and COCO MOVES or Emoquest have ads?
Which is updated more often, COCO THINKS and COCO MOVES or Emoquest?
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