UX vs GivePlay
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
UX
This app helps user experience designers time tasks during usability tests. Create custom tests and tasks for different apps, then record and capture screenshots of task completion times. Results are saved to your device's photo album.
- Task timing for usability tests
- Customizable test creation
- Task sequence setup
- Screenshot capture of results
- Results saved to photo album
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UX is an app to assist user experience designers time how long it takes users to complete tasks during usability tests. Create tests for each app your are testing and then create and customize the tasks you will have the user go through in your product. When you start the test you will be able to time how long the user takes to complete each task. At the end of the test you can click "capture" to take a screen shot of the times it took that user to conduct each task. These screenshots are stored in the UX photo album of your iPhone.
GivePlay
This platform allows users to create and participate in fun challenges, offering automated rewards for completion. It's designed to boost engagement, productivity, and good deeds for individuals, families, businesses, and marketers.
- Peer-to-peer challenges
- Automated reward disbursement
- Team creation and private challenges
- Customizable challenges for various goals
- Global challenges for all users
- Business and marketing use cases
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Overview Spur engagement, productivity, and human goodness in as little as 30 seconds. GivePlay is a peer-to-peer incentives and rewards platform. It enables anyone to incentivize others to do something by creating engaging fun challenges, followed by the disbursement of automated rewards. GivePlay is design-driven, mobile-first, fast, fair, transparent, and error-free. Design Driven GivePlay is a design-driven mobile-first product. It is one of the most beautifully designed, fast, and intuitive incentives and rewards technology that is accessible and usable by anyone at any place. GivePlay is for Everybody Individuals can motivate themselves by taking on challenges created by anyone on the GivePlay global team. Families and friends can create private teams and incentivize each other to achieve personal goals, complete tasks, or simply take on some fun challenges launched by others. Businesses can leverage GivePlay’s automated reward disbursement to either incentivize employees or galvanize evangelists. Business Use Case Team Leaders FAIR • AUTOMATED • REWARDING Team leaders can quickly create many challenges that incentivize team members to engage, compete, and win. For instance, a team leader can quickly launch a challenge to boost productivity with automated rewards disbursement and switch it up the next day with fun challenge incentivizing personal development such as health and fitness. And on Friday afternoons, the team leader can launch fun happy hour trivia challenges that foster engagement. Fair, automated, and rewarding. Marketers TAILORED • TRANSPARENT • ENGAGING Marketers can galvanize brand evangelists and foster new ones by creating challenges that are tailored to create brand recognition, awareness, and engagement. GivePlay will automatically track participant entries against winning parameters set by the marketer and automatically reward winners. For instance, instead of raffles for giveaways in trade shows, marketers can launch brand-specific challenges that foster engagement and network effect in exchange for giveaways. Tailored, transparent, and engaging. Personal Use Case Families and Friends EASY • FUN • FAST Families and Friends can create teams, invite members, launch custom p2p challenges, and motivate each other to accomplish a goal. For instance, parents can incentivize their kids by creating fun challenges out of tasks or small goals through automated rewards disbursement upon completion. Friends can motivate each other to work on personal goals with engaging challenges and reward each other for their achievements. When socializing, they can create trivia challenges to spur engagement. Easy, fun, and fast. Everyone INTUITIVE • ACCESSIBLE • SOCIAL By default, anyone with a GivePlay account is a member of the global GivePlay team. Therefore, they can create and participate in all global challenges without having to set up or join any other team. For instance, if you are in the mood for random acts of kindness, you can create a challenge for any amount on GivePlay Global Team that all members can participate and win, while you participate and win when others do so. And thus, we can all spread human goodness. Intuitive, accessible, and social. Conclusion GivePlay has something for everyone because it strives to tap into traits that are fundamental to all humans—incentive salience. Incentive salience is the cycle of motivation that is driven by a potential reward and the experience of a reward that drives motivation. While the motivation or reward could be derived from either giving or receiving, the team at GivePlay believes that all human beings are wired to be givers.
Screenshots
Verdict
The clearest difference is rating: GivePlay at 5.0 against UX's 3.0. GivePlay also leads on in-app purchases (none vs 3) and update cadence (every 9 days vs every 23 months). On price, ratings volume, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. UX sells 3 in-app purchases, starting at $6.99 per 7 days. GivePlay asks for nothing beyond the download.
GivePlay holds the better App Store score, 5.0 against 3.0. Both are backed by a comparable volume of ratings — 4 and 5 respectively.
UX ships an update every 23 months, GivePlay every 9 days. The most recent releases landed on September 21, 2026 and July 5, 2026 respectively.
| Parameter | UX | GivePlay |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (4 ratings) | 5.0 (5 ratings) — better |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 4 | 5 — better |
| Update frequency | Every 23 months | Every 9 days — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 13.4 | 12.0 — better |
| Further details — not scored | ||
| Size | 27 MB | 68 MB |
| Age rating | 4+ | 12+ |
| Developer | A & A Design Inc. | deBreeze Interactive, LLC. |
Customer experience
UX
GivePlay
In-app purchases
UX
- Pro$6.997 Days
- Pro3 Days trial$29.993 Months
- Pro3 Days trial$49.991 Year
GivePlay
No in-app purchases









