Gold Rush! 2 vs Exit Interview
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gold Rush! 2
Embark on an adventure set during the 1849 Gold Rush to find a lost brother and uncover a conspiracy. Travel by train and outwit a corrupt politician to return home safely.
- Full HD prerendered images and animated scenes
- New story and quests from the 80s developer
- High quality voices and new recorded music
- Subtitles in English or German
- Optimized Point&Click control
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Jerrod Wilson left his home in Brooklyn, New York during the legendary Gold Rush of 1849 to find his brother Jake, who was forced to leave 11 years earlier. After a long adventure, Jake and Jerrod found the richest vein of gold in California’s Mother Lode! Now it’s 1869. 20 years of hard work has made their mine very successful. Most of their mining profits were sent home to Mr. Quail, a banker and family friend, who has been investing them wisely. The brothers are as wealthy as Wall Street tycoons, and if they ever return to NY, they will be very influential gentlemen. Mr. Quail sends news from home and it’s not always good. William Tweed, who Jake and Jerrod personally knew to be the leader of a gang of thieves and extortionists (the man who forced Jake to leave Brooklyn), has become very powerful. He is now in the State Legislature and members of his gang have key positions in Brooklyn. Tweed’s political corruption has allowed his gang’s crime to go unchecked since the police are also on his payroll. Jake and Jerrod decide to sell their mine and travel home on the newly constructed Transcontinental Railroad. The brothers have evidence that should send Tweed to prison for the rest of his life, but Tweed has heard they are coming and plans to stop them from ever returning to Brooklyn. A contest of wits has begun with “Boss” Tweed, a man with political power, wealth and a gang of criminals at his command. Features: • Far more than 80 prerendered images and animated scenes in full HD • Complete new story and quests from the developer from the 80s • High quality voices and new recorded music • Subtitles in English or German • Optimized Point&Click control • This game is optimized for devices from 7", because the small details are better visible and better to control. But it runs also on smaller devices.
Exit Interview
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EXIT INTERVIEW is an offline turn-based roguelike RPG where office bureaucracy has accidentally become a dungeon crawler. Climb 50 procedural departments, loot cursed office supplies, fight department-head bosses, and deliver your resignation to the CEO. No ads, no loot boxes, no energy timers, no corporate wellness program pretending to be a reward loop. You wake up at your desk. You don't remember how long you've been here. BABEL Corp's org chart is vertical. Nobody remembers approving that, but the policy binder is taller than you and has teeth marks on it. Every floor is a department. Every department is also, somehow, a civilization. Stone Age Accounting is below Medieval Compliance. Industrial Safety has been under review for eighty years. The snack machines require keycards. Everyone agrees this is probably normal. Your resignation has been denied by six managers, three committees, and an automated HR portal that only accepts PDFs during a full moon. There is one remaining approver: the CEO. A Tower Stacked With Content - **23 civilizations** — from Stone Age Accounting to AI boardrooms, each with its own enemies, items, tiles, music, and lore - **~50 procedural floors per run** — no two climbs look the same; the tower reshuffles civs and eras from a pool every run - **5 eras** — Ancient, Medieval, Industrial, Modern, and Beyond — stitched together by the same exhausted office logic - **22+ unique department heads** — multi-phase boss encounters with bespoke abilities, 2–3 tile footprints, and arena fights tied to their civilization - **32 distinct enemy archetypes** — before variants, scaling, and civ-specific reskins - **149 items** — weapons, armor, food, drinks, scrolls, tools, bombs, and cursed office supplies - **117 relics** with stacking synergies — stats compound the more of a type you stack, Risk-of-Rain style - **13 named synergies** — Berserker Rage, Plague Doctor, Void Walker, Gunslinger, Tech Operative and more, auto-detected when you equip the right pieces - **4 playable characters** — The Intern, The Old Timer, The Tryhard, and The Union Rep, each with their own skill, starting kit, and unlockable talents - **32 achievements** — tracked across runs in your permanent record - **15 genre themes** — the tower rolls a tonal filter each run (deadpan office comedy, noir, slapstick, cosmic weirdness, etc.) that recolors flavor text and encounters - **Daily Challenge mode** — one shared seed per day, global leaderboard bait - **Ascension system** — 10 layered difficulty modifiers instead of permanent stat upgrades; peel them on, one at a time, forever - **Persistent journal** — bestiary, item codex, relic library, synergy log, lore shards, and career stats - **Graveyard** of every character who died on your way up, with procedural epitaphs
Screenshots
Verdict
The clearest difference is price: Exit Interview at Free against Gold Rush! 2's $1.99. Exit Interview also leads on update cadence (weekly vs every 54 months). Gold Rush! 2's advantage is iOS requirement (12.0 vs 15.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Exit Interview is free to download; Gold Rush! 2 costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Gold Rush! 2 ships an update every 54 months, Exit Interview weekly. The most recent releases landed on September 9, 2026 and September 27, 2026 respectively.
| Parameter | Gold Rush! 2 | Exit Interview |
|---|---|---|
| Price | $1.99 | Free — better |
| Rating | 3.3 (7 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 7 — better | — |
| Update frequency | Every 54 months | Weekly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 784 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | Marco Sowa-Israel | hourafter |
In-app purchases
Gold Rush! 2
No in-app purchases
Exit Interview
No in-app purchases
Questions
Is Gold Rush! 2 free?
Is Exit Interview free?
Do Gold Rush! 2 or Exit Interview have ads?
Which is updated more often, Gold Rush! 2 or Exit Interview?
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