Space Frontier vs Pixel Rugby
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Space Frontier
Launch rockets to orbit and beyond to colonize Mars in this addictive physics game. Earn in-game currency to upgrade your rockets and compete for high scores. Easy to learn, but challenging to master, offering endless replayability.
- One-button gameplay
- Fun, fast physics
- Easy to learn, hard to master
- Colonize Mars
- Earn in-game currency
- Buy new rocket parts
- Multiple rocket styles
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Blast off to the stratosphere and colonize Mars in Space Frontier, the addictive physics rocket game that your friends will want to play—but they can’t! Because it’s your phone. But hey! They can download it on theirs, too. In fact, you want them to do that. So you can pound them into dust with your superior rocket scores! In Space Frontier your mission is to launch your rocket as high in to the orbit as possible and beyond to Mars. Earn in-game currency from launches and hard working Martians. Invest it to acquire new parts/styles, and send more people to mars! Easy to play but hard to master gameplay means you’ll be coming back again and again for one more boost. Ridiculously Cool Features List: ◉ One-button gameplay ◉ Fun, fast physics ◉ Easy to learn, hard to master ◉ Colonize Mars ◉ Infinite variety and replayability ◉ Earn in-game currency to buy new rocket parts ◉ More than sixteen rocket styles to try
Pixel Rugby
Experience a fast-paced rugby game with simple one-thumb controls. Compete in various modes, manage a career, and climb world rankings with 100 nations.
- One-thumb gameplay
- 100 nations with flags and anthems
- World ranking system
- Career mode with club management
- Multiple tournament types
- Endless runner mode
- Dynamic weather effects
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Retro arcade rugby you play with one hand. Your five players run up the pitch across five lanes: pass to the lane above or below to get past defenders, then dive over the line for the try. You attack, the computer defends, and the other side's possessions are simulated, so a full match takes about five minutes. Simple to pick up, with a lot underneath if you want it: 100 nations, each with its own flag and anthem, a world ranking your results actually move, a 20-club career, and a tournament calendar that never ends. FOUR WAYS TO PLAY Quick Match: Two nations, one short match. Play it as a ranked Test that permanently moves the world rankings, or as a friendly that changes nothing. Hold the button instead of tapping and you get a surprise fixture, always away from home. Tournaments: Eleven competitions on one carousel: the Global Cup, the North and South Nations, and eight more cups. Fields are read from your own world rankings rather than written down, so a nation you train up can qualify for a cup it could not reach before. The Global Cup takes the best of each region and five wildcards on top, so the 24 move with your results without a continent ever dropping out. Career: Twenty clubs across two divisions. It saves after every match, so a season spreads happily across as many short sittings as you like. Before a season starts you can pick how bonus points are scored: the standard way, or the French system, where the attacking bonus is three more tries than the other side rather than four in total. Endless Runner: One sprint, three hearts, and a ladder that throws a tougher nation at you every 100 metres until the world number one is all that is left. Distance is your score, with a top-100 board kept on your device. WHAT ELSE IS IN THERE • Weather that changes how a match plays. • Anthems and war dances before kick-off. • Newspapers that write up your results. • Two kits for every nation, three for every club. • Crowds that fill or empty depending on who is playing and where. • Plays on Apple silicon Macs as well as iPhone and iPad. Playable start to finish in English, French, and Spanish, nation names and the newspaper's masthead included. FREE AND PRO Free to play: the Endless Runner, Quick Match friendlies, the first three rounds of a career, and two full tournaments, both of them start to finish. One purchase unlocks the rest, permanently. Ranked Tests, every tournament, the full career, and save sync across your devices. No subscription, and it covers iPhone, iPad and Mac together. NO ACCOUNTS, NO ADS, NO TRACKING Nothing to sign up for, no ad network, and no data collected. Your save lives on your device, and syncs through your own iCloud only if you switch it on.
Screenshots
Verdict
The clearest difference is review sentiment: Pixel Rugby at 100% against Space Frontier's 47%. Pixel Rugby also leads on rating (5.0 vs 4.3) and ads (none vs shown). Space Frontier's advantage is ratings volume (14K vs 5) and iOS requirement (13.0 vs 15.0). On price, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Space Frontier sells 1 one-off in-app purchase and Pixel Rugby sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Pixel Rugby holds the better App Store score, 5.0 against 4.3. That said, the two scores are not equally well evidenced: Space Frontier has 14K ratings behind it against 5, so its average is the more settled of the two. Written reviews point the same way: 47% of Space Frontier's written reviews are positive against 100% of Pixel Rugby's.
Space Frontier ships an update every 2 months, Pixel Rugby every 2 days. The most recent releases landed on October 20, 2026 and October 4, 2026 respectively.
| Parameter | Space Frontier | Pixel Rugby |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (14K ratings) | 5.0 (5 ratings) — better |
| Positive reviews | 46.6% of reviews | 100.0% of reviews — better |
| Number of ratings | 14K — better | 5 |
| Update frequency | Every 2 months | Every 2 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Freemium |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 231 MB | 17 MB |
| Age rating | 12+ | 4+ |
| Developer | Ketchapp | Swipeglass |
Customer experience
Space Frontier
Pixel Rugby
Bugs and requests
Space Frontier
Reported bugs
7 issues- Ads pop up during launch causing rocket to explode
- Ads don't load properly
- Game freezes and lags
- Mute button doesn't work
- Coins from ads not working correctly
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- Rocket goes really slow due to glitches
- Money randomly disappears
Requested features
16 requests- Add more planets
- Add more content
- Add more customization
- Add more levels
- Add more upgrades
Show 11 moreShow fewer
- Add more planets to colonize
- Add aliens and other obstacles
- Add different types of people with different roles
- Add more strategy elements
- Add the ability to build on planets
- Add the ability to travel between planets
- Add the ability to steer the rocket
- Add the ability to control the people
- Add the ability to upgrade fuel efficiency, rocket size, etc.
- Add the ability to choose fuel load
- Add the ability to reach new planets beyond the solar system
Pixel Rugby
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Space Frontier
- Remove Ads$1.99
Pixel Rugby
- Pixel Rugby Pro$8.99
Questions
Is Space Frontier free?
Is Pixel Rugby free?
Which has better reviews, Space Frontier or Pixel Rugby?
Do Space Frontier or Pixel Rugby have ads?
Which is updated more often, Space Frontier or Pixel Rugby?
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