"PUSH" vs GraviT
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
"PUSH"
A minimalist puzzle game where the objective is to press all the buttons. It offers a relaxing experience with no timers, scores, or tutorials. Discover the unique mechanics to solve each challenge.
- Push all buttons objective
- Relaxing experience
- No points or scores
- No tutorials
- No move counters
- Unique puzzle mechanics
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New puzzler from the creators of "Klocki", "Zenge", "Hook" and "Art of Gravity". Like our previous games, its intended to be a relaxing experience, thus there are no points, stars, tutorials, move counters. Your goal is to push all the buttons. How do you do it? Well, thats the puzzle...
GraviT
Rotate minimalist worlds to bring color and motion into perfect balance. This game offers 50 handcrafted puzzles with a clean design and an original soundtrack. Enjoy effortless controls and intentional movement without ads or clutter.
- 50 handcrafted puzzles
- Clean, glowing design
- Effortless controls
- Original soundtrack
- No ads
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You don’t move the blocks. You move the world. Gravity is both your tool and your test. Rotate minimal worlds with deliberate grace, bringing color and motion into perfect balance. What’s Inside: • 50 handcrafted puzzles • Clean, glowing design • Effortless controls and intentional movement • Original soundtrack for focus and flow • No ads. No clutter. Just focus. Elegant. Precise. A little smug, like gravity itself.
Screenshots
Verdict
The clearest difference is price: GraviT at Free against "PUSH"'s $2.99. GraviT also leads on rating (4.8 vs 4.1) and review sentiment (89% vs 70%). "PUSH"'s advantage is update cadence (daily vs every 5 days) and ratings volume (150 vs 20). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
GraviT is free to download; "PUSH" costs $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
GraviT holds the better App Store score, 4.8 against 4.1. That said, the two scores are not equally well evidenced: "PUSH" has 150 ratings behind it against 20, so its average is the more settled of the two. Written reviews point the same way: 70% of "PUSH"'s written reviews are positive against 89% of GraviT's.
"PUSH" ships an update daily, GraviT every 5 days. The most recent releases landed on October 29, 2026 and October 24, 2026 respectively.
| Parameter | "PUSH" | GraviT |
|---|---|---|
| Price | $2.99 | Free — better |
| Rating | 4.1 (150 ratings) | 4.8 (20 ratings) — better |
| Positive reviews | 70.1% of reviews | 88.9% of reviews — better |
| Number of ratings | 150 — better | 20 |
| Update frequency | Daily — better | Every 5 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Apple TV — better |
| Requires iOS | 7.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 151 MB | 99 MB |
| Age rating | 4+ | 4+ |
| Developer | Maciej Targoni | Dennis Mengelt |
Customer experience
"PUSH"
GraviT
Bugs and requests
"PUSH"
Reported bugs
6 issues- iPhone 6s overheating and rapid battery drain
- Sound effects play incorrectly when releasing multiple buttons quickly
- iPad and iPhone versions don't synchronize progress
- App fails to download on iPad
- Accidental button presses on small screens reset levels
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- Gameplay-breaking bug in unspecified level
Requested features
10 requests- More levels and expanded content
- Level select menu and level counter
- Portrait mode support
- Haptic feedback integration
- Increased button symbol sizes for accessibility
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- Home menu and settings screen
- Level editor for custom puzzles
- Infinite or procedurally generated levels
- Cross-device synchronization
- Difficulty settings or adjustable challenge
GraviT
Not enough reviews yet to summarise bugs or requests.
In-app purchases
"PUSH"
No in-app purchases
GraviT
No in-app purchases









