Dunk Hit vs Project Apex
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dunk Hit
Experience an exciting basketball game where you aim to score as many points as possible within a time limit. Get on fire to achieve epic scores in this bouncy challenge.
- Score points against the clock
- Bouncy basketball gameplay
- Get on fire for epic scores
- Timed challenges
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Get on fire in this hot, epic and bouncy basketball game! Score as many point as you can before the time runs out!
Project Apex
Design and engineer race cars daily based on specific circuit, weather, and budget constraints. The simulation is deterministic, with no luck involved. Learn from detailed debriefs and compete on a global leaderboard.
- Daily engineering challenges
- Deterministic simulation
- Detailed debriefs
- Experimentation mode
- Global leaderboards
- Streak building
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You are the Chief Engineer. You do not drive the car — you design it. Every day, every engineer in the world gets the same circuit, the same weather, and the same budget. Eight engineering decisions. One submission. No undo. Then the lights go out, your car races five rival teams over three laps, and the numbers tell you exactly what your choices were worth. THE DAILY ASSIGNMENT A new circuit at midnight UTC, with its own weather and its own credit budget. Most days the stewards outlaw one component, and you have to build around the ban. Fit eight systems in the garage — engine mode, tires, aerodynamics, suspension, gear ratio, cooling, brakes and reliability — and watch the 3D car take shape as you go. Your pit wall reacts to every pick. When you're ready, hold to lock it in and live with it. RACE DAY Five rival teams, five philosophies: Low Drag, High Downforce, Endurance, Balanced and All Attack. They build to the same budget and rules you do. Watch the start lights, follow your position live, hear the team radio call out what's working, and see where you finish in the classification. NO LUCK. NONE. The simulation is fixed-point and fully deterministic. The same setup produces the same lap time on any device, forever. There is no dice roll hiding behind a bad result. If you were slow, you were wrong, and the debrief will show you where. THE DEBRIEF Your lap, sector by sector, measured against the fastest legal setup that existed that day — found by solving every one of the thousands of legal combinations. See exactly how much time each sector cost you, what percentage of possible setups you beat, and what your Chief Engineer would change next time. LEARN, THEN PROVE IT Experiment replays today's exact conditions with a different setup as many times as you like — and lets you watch it race your official car — without ever touching your official result. Quick Race throws you a surprise circuit. Test Lab lets you pick the circuit, weather and budget yourself. COMPETE A global leaderboard each day. The optimal setup stays sealed until the day closes, so nobody can look up the answer while the race is still on. Build a streak by submitting on consecutive days. No ads. No in-app purchases. No accounts to create. There is no option without a cost. That is the game.
Screenshots
Verdict
The clearest difference is in-app purchases: Project Apex at none against Dunk Hit's 1. Project Apex also leads on ads (none vs shown) and rating (5.0 vs 4.6). Dunk Hit's advantage is ratings volume (158K vs 1) and device support (3 vs 1). On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dunk Hit sells 1 one-off in-app purchase. Project Apex asks for nothing beyond the download.
Project Apex holds the better App Store score, 5.0 against 4.6. That said, the two scores are not equally well evidenced: Dunk Hit has 158K ratings behind it against 1, so its average is the more settled of the two.
Dunk Hit ships an update every 3 weeks, Project Apex every 9 days. The most recent releases landed on October 27, 2026 and October 24, 2026 respectively.
| Parameter | Dunk Hit | Project Apex |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (158K ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 56.6% of reviews | — |
| Number of ratings | 158K — better | 1 |
| Update frequency | Every 3 weeks | Every 9 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 247 MB | 17 MB |
| Age rating | 12+ | 12+ |
| Developer | Voodoo | SEDAR Sahin |
Customer experience
Dunk Hit
Project Apex
Bugs and requests
Dunk Hit
Reported bugs
2 issues- Challenges not registering successful shots
- Game crashing or freezing on some devices
Requested features
4 requests- More game modes and challenges
- Ability to save and view high scores
- Customization options for balls and courts
- Multiplayer and leaderboard features
Project Apex
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Dunk Hit
- No Ads$2.99
Project Apex
No in-app purchases
Questions
Is Dunk Hit free?
Is Project Apex free?
Which has better reviews, Dunk Hit or Project Apex?
Do Dunk Hit or Project Apex have ads?
Which is updated more often, Dunk Hit or Project Apex?
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