Line Crunch vs Cube Blast
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Line Crunch
A block-matching puzzle game where players arrange wooden blocks of the same color in rows of three or more to clear them and earn points. Features a "Time Attack" mode and global leaderboards for competitive play.
- Match 3+ blocks of the same color
- Score points by clearing lines
- Build combos for bonus points
- Rotate blocks
- Time Attack mode
- Global leaderboards
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Inspired by the classic puzzle game Tetris and three in a row, comes LineCrunch! Line up wooden blocks to get three or more of the same color in a row. There more blocks you clear, the more points you get. Build combos to rack up even more points! You can rotate the blocks by tapping the rotate button located in the lower left corner. There is also a "Time Attack" mode. Crunch as many lines as you can in 60 seconds! Compete with players from all over the world on our international leaderboard! UI by Fredy Sujono
Cube Blast
Engage in a unique block puzzle experience where every game is generated from a shareable seed. Enjoy 300 levels with diverse goals, an endless mode, daily puzzles, and a helpful coach. Collect artwork and unlock achievements while playing offline.
- Seed-generated levels
- 300 levels with varied goals
- Endless mode with combo scoring
- Daily puzzles for global comparison
- In-game coach for strategy
- Collectible angel artworks
- Offline play
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The pieces are decided before you start. Every run is generated from a seed you can read, copy and share. Dealing never looks at your board, your score, whether you are close to a record, or whether you paid. The piece weights are printed inside the game. That is the whole promise, and you can check it. WHAT IS IN IT · 300 levels across 30 named chapters, with four kinds of goal: free the crystals, clear a number of lines, land a double clear in one move, or sweep the board down to almost nothing · When a piece has exactly one spot left that fits, the game points at it — free, always, never behind an ad · Endless mode with combo scoring: the streak is where the points are · A daily puzzle — the same pieces worldwide, so scores really are comparable · A coach built from the same solver that verifies every level is winnable: it shows the best move, and after a loss it tells you which move cost you the run · 500 collectible angel artworks, 20 themes, 44 achievements, daily quests and streak rewards ABOUT ADS No interstitials at all for your first 50 games. After that, at most one every 10 games, and only after a win — never mid-game, never on a loss. Everything else is a rewarded video you choose to watch; decline and nothing happens. Plays offline. No account needed. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://blocks.ai-speeds.com/privacy.html
Screenshots
Verdict
The clearest difference is review sentiment: Cube Blast at 100% against Line Crunch's 0%. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Line Crunch ships an update every 10 days, Cube Blast every 2 weeks. The most recent releases landed on October 20, 2026 and October 28, 2026 respectively.
| Parameter | Line Crunch | Cube Blast |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Positive reviews | 0.0% of reviews | 100.0% of reviews — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 10 days — better | Every 2 weeks |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | Ad-supported |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 11 MB | 43 MB |
| Age rating | 4+ | 4+ |
| Developer | Penzo | Zhongyuan Tang |
Customer experience
Line Crunch
Cube Blast
In-app purchases
Line Crunch
No in-app purchases
Cube Blast
No in-app purchases









