Russian Draughts vs Corner Draughts
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Russian Draughts
Experience a classic board game with strategic gameplay. Master the rules of movement, capture, and crowning pieces to outwit your opponent. Enjoy a challenging game of skill and tactics.
- 8x8 board gameplay
- Detailed rules for men and kings
- Mandatory capture mechanics
- Crowning pieces to become kings
- Win conditions and draw rules
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Russian Draughts is a classic board game. The rules of this variant of game are: Board. Played on a 8×8 board with alternating dark and light squares. The left down square field should be dark. Starting position. Each player starts with 12 pieces on the three rows closest to their own side. The row closest to each player is called the "crownhead" or "kings row". Usually, the colors of the pieces are black and white, but possible use other colors (one dark and other light). The player with white pieces (lighter color) moves first. Pieces. There are two kinds of pieces: "men" and "kings". Kings are differentiated as consisting of two normal pieces of the same color, stacked one on top of the other or by inverted pieces. Men. Men move forward diagonally to an adjacent unoccupied square. Kings. If a player's piece moves into the kings row on the opposing player's side of the board, that piece to be "crowned", becoming a "king" and gaining the ability to move back or forward and choose on which free square at this diagonal to stop . Capture. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the opponent's piece may be captured (and removed from the game) by jumping over it. Jumping can be done forward and backward. Multiple-jump moves are possible if, when the jumping piece lands, there is another piece that can be jumped. Jumping is mandatory and cannot be passed up to make a non-jumping move. When there is more than one way for a player to jump, one may choose which sequence to make, not necessarily the sequence that will result in the most amount of captures. However, one must make all the captures in that sequence. A captured piece is left on the board until all captures in a sequence have been made but cannot be jumped again (this rule also applies for the kings). If a man touches the kings row during a capture and can continue a capture, it jumps backwards as a king. The player can choose where to land after the capture. Winning and draws. A player with no valid move remaining loses. This is the case if the player either has no pieces left or if a player's pieces are obstructed from making a legal move by the pieces of the opponent. A game is a draw if neither opponent has the possibility to win the game. The game is considered a draw when the same position repeats itself for the third time, with the same player having the move each time. If one player proposes a draw and his opponent accepts the offer. If a player has three kings (or more) in the game against a single enemy king and his 15th move (counting from the time of establishing the correlation of forces) cannot capture enemy king.
Corner Draughts
A strategic board game where players race to move all their pieces to the opponent's corner. Master forward, left, and hopping moves, with special backward movement allowed only in the opponent's territory. Capture is not part of the gameplay.
- Move all pieces to opponent's corner
- Forward and left movement
- Hopping over adjacent pieces
- Backward movement in opponent's area
- No diagonal movement or capturing
- Coin toss to decide start
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The aim of the game is to be the first player to move all pieces to the opposing corner and occupy all opponent squares. Pieces can normally move forward and left by one to an empty square or hop over other pieces. Where a hopping move is made, each hop must be over an adjacent piece and into the vacant square directly beyond it. A hop may be over any coloured piece including the player's. After each hop, the player may continue by hopping over another piece. Pieces can move backwards and to the right only in the bounds of the opoonent's area. Diagonal movements and capturing other pieces are not allowed. A toss of coin decides which side starts the game.
Screenshots
Verdict
The clearest difference is iOS requirement: Corner Draughts at 8.0 against Russian Draughts's 15.6. On price, review sentiment, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Russian Draughts | Corner Draughts |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (2 ratings) — better | — |
| Positive reviews | 37.5% of reviews | 40.0% of reviews — better |
| Number of ratings | 2 — better | — |
| Update frequency | Every 97 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.6 | 8.0 — better |
| Further details — not scored | ||
| Size | 13 MB | 30 MB |
| Age rating | 4+ | 4+ |
| Developer | Oleg Sitdikov | CAN SENER |
Customer experience
Russian Draughts
Corner Draughts
In-app purchases
Russian Draughts
No in-app purchases
Corner Draughts
No in-app purchases
Questions
Is Russian Draughts free?
Is Corner Draughts free?
Do Russian Draughts or Corner Draughts have ads?
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