Gravity Runner vs The Last Line
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gravity Runner
Navigate a futuristic world by flipping gravity to dodge obstacles like walls, lasers, and enemies. Shoot targets to gain points and climb the leaderboards in this addictive endless runner.
- Gravity flipping mechanic
- Obstacle avoidance
- Enemy shooting for points
- High score tracking
- Leaderboard integration
- Futuristic endless runner gameplay
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Flip your way to the highest score! AVOID OBSTACLES: How far can you get? Flip gravity to avoid walls, lasers, drops and enemies in this crazy futuristic endless runner. SCORE BIG: Can you get the high score? Survive for as long as you can by avoiding object and shooting enemies. tip: every enemy you shoot gains you points ;) SHOW OFF: Get the highest score you can and see how far up the leaderboard you can get. music: https://www.youtube.com/watch?v=qj-1hPiRdhI
The Last Line
Defend a barricade against relentless zombie hordes in this intense survival shooter. Scavenge for resources during the day to upgrade your weapons and defenses for the next night's onslaught. Compete in weekly challenges for rewards and unlock new content as you progress through increasingly difficult cities.
- Third-person and first-person combat
- Place and repair defensive turrets
- Daytime city scavenging for resources
- Progressive difficulty with city cycles
- Multiple boss fights and arenas
- Endless survival mode
- Weekly leaderboards and competitions
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The street fills faster than you can clear it. One barricade stands between them and you. Fight close in third person, or drop into first person behind the wall and aim down the line. Place and repair turrets mid-wave, and fire the mounted flamethrower when they reach the barricade. Hold until sunrise. Then search the city for whatever gets you through tomorrow night. DAY: SEARCH THE CITY Sunrise lifts the camera to a top-down view of the ruins, and the clock starts. Every building you open costs hours out of a limited budget, so the search is always a trade: Scrap for upgrades, Bandages to stay standing, or the Gas that gets you to the next city. Gas is the only way out. Ration it. FIVE CITIES, THEN MUTATION +1 Northfield. Ashford. Ironhaven. Ridgevale. Hollow Creek. Clear all five to finish a cycle, then Mutation +1 restarts the run harder. Weapon Mastery runs to level 50 and permanent weapons survive the reset, so a cycle you lose is never a cycle you wasted. FOUR BOSSES, FOUR ARENAS GraveBreaker charges, stomps the ground and throws rock. IceWarlord, Swarmbringer with the chainsaw, and Tepegoz, a cyclops out of Turkish myth. Souls-like fights, each on its own arena map, each with its own movelist, reactions and intro. ENDLESS MODE A separate arena with no ending. Scrap comes from kills. Health and barricades carry across waves instead of resetting, so damage stays with you until you buy recovery at a stand-and-hold station. New attack fronts open the deeper you go, a central beacon gives you a second way to lose, and every wave arrives heavier than the last. WEEKLY COMPETITION Three in-game leaderboards rotate every week: most kills in a run, longest consecutive headshot streak, deepest Endless wave. They reset Monday at 00:00 UTC, and the top 3 on each are paid in Golden Scrap. Game Center adds 37 achievements and 12 leaderboards. IN THE GAME • A horde system built for phones, so the crowd never thins out to protect the frame rate • 11 zombie types: Skitter sprints, Goliath soaks damage, Blister detonates and leaves Shards behind, Marrowcaster throws bone, Retcher spits from the ground, Roostfiend spits from the air, and Winged Lich flies over the barricade entirely • Pistol, SMG, shotgun, assault rifle, AK-47, sniper, LMG, grenade launcher, recurve bow, chainsaw, flamethrower, plasma and railgun, in two slots: one primary, one secondary • Per-weapon upgrade levels and weapon traits, paid for with Scrap • Turrets you place and repair, and a mounted flamethrower on the barricade • The Drop: a cinematic opening with a first-person door-gunner minigun run, skippable on later runs • An unlockable Codex with art, lore and voiceover for every zombie type • Touch controls: virtual stick, on-screen fire and weapon swap, haptics, and adaptive aim assist that steps back when you aim off-target on purpose • Graphics that scale to your device • Game text in 46 languages, voiced content in 10 Built solo by Hakan Erunsal at Rigbak Games, in Unreal Engine 5.7. The horde system is custom-built so the pressure holds up on a phone. Free to play, with in-app purchases and ads. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is rating: Gravity Runner at 4.6 against The Last Line's 3.0. Gravity Runner also leads on ads (none vs shown) and update cadence (every 4 days vs monthly). On price, review sentiment, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Gravity Runner sells 1 one-off in-app purchase and The Last Line sells 10 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Gravity Runner holds the better App Store score, 4.6 against 3.0. That said, the two scores are not equally well evidenced: Gravity Runner has 15 ratings behind it against 2, so its average is the more settled of the two. Written reviews split almost evenly too, at 100% and 100% positive.
Gravity Runner ships an update every 4 days, The Last Line monthly. The most recent releases landed on November 5, 2026 and November 7, 2026 respectively.
| Parameter | Gravity Runner | The Last Line |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (15 ratings) — better | 3.0 (2 ratings) |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 15 — better | 2 |
| Update frequency | Every 4 days — better | Monthly |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 11.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 57 MB | 1.8 GB |
| Age rating | 9+ | 17+ |
| Developer | Stewart Thomson | Hakan Erunsal |
Customer experience
Gravity Runner
The Last Line
In-app purchases
Gravity Runner
- Support Developer$0.99
The Last Line
- Dusty Trail Stetson$0.99
- Pouch of Golden Scrap$0.99
- Containment Hood$1.99
Show 7 moreShow fewer
- Patient Zero$2.99
- Zero Hour$2.99
- The Corroder$3.99
- Sack of Golden Scrap$3.99
- Summer Bundle$5.99
- Crate of Golden Scrap$7.99
- Hoard of Golden Scrap$15.99
Questions
Is Gravity Runner free?
Is The Last Line free?
Which has better reviews, Gravity Runner or The Last Line?
Do Gravity Runner or The Last Line have ads?
Which is updated more often, Gravity Runner or The Last Line?
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