Absorb Run vs Eat It Like
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Absorb Run
Navigate a vibrant world by absorbing cells to grow larger and stronger. Avoid dangerous viruses to survive and progress through this simple, one-touch arcade experience.
- One-touch controls
- Absorb cells to grow
- Avoid viruses
- Left-to-right movement
- Arcade gameplay
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A one touch game... just move from left to right while absorbing cells and avoiding viruses on your way!
Eat It Like
Experience satisfying ASMR eating sounds as you tap to consume virtual food. Manage your eating limits and use in-game currency to upgrade your capacity for longer eating sessions.
- Tap to eat virtual food
- ASMR eating sound effects
- Manage eating limits
- Upgrade limits with in-game money
- Progress through levels
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Tap to eat'em all. Don't forget you have a limit, release to rest! Increase the volume of your phone for ASMR eating sounds. Use your money to increase your limits at the beginning of each level.
Screenshots
Verdict
The clearest difference is review sentiment: Absorb Run at 100% against Eat It Like's 47%. Absorb Run also leads on ads (none vs shown) and update cadence (daily vs weekly). Eat It Like's advantage is rating (4.5 vs 4.0) and ratings volume (4K vs 2). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Eat It Like holds the better App Store score, 4.5 against 4.0. That said, the two scores are not equally well evidenced: Eat It Like has 4K ratings behind it against 2, so its average is the more settled of the two. Written reviews complicate that: 100% of Absorb Run's written reviews are positive against 47% of Eat It Like's, so the app with the better star average is not the one people write more warmly about.
Absorb Run ships an update daily, Eat It Like weekly. The most recent releases landed on October 6, 2026 and October 22, 2026 respectively.
| Parameter | Absorb Run | Eat It Like |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (2 ratings) | 4.5 (4K ratings) — better |
| Positive reviews | 100.0% of reviews — better | 47.4% of reviews |
| Number of ratings | 2 | 4K — better |
| Update frequency | Daily — better | Weekly |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free — better | Ad-supported |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 7.0 — better | 11.0 |
| Further details — not scored | ||
| Size | 43 MB | 192 MB |
| Age rating | 4+ | 4+ |
| Developer | Pinpin Team | Rollic Games Oyun Yazilim ve Pazarlama Anonim Sirketi |
Customer experience
Absorb Run
Eat It Like
Bugs and requests
Absorb Run
Not enough reviews yet to summarise bugs or requests.
Eat It Like
Reported bugs
3 issues- Opponents eating uncontrollably even when chewing
- Game freezing or crashing during duels
- Upgrades and progress being lost or reset
Requested features
4 requests- Ability to change character appearance and name
- Option to disable ads
- More varied food types and unlockable items
- Progression system that doesn't hit a hard cap
In-app purchases
Absorb Run
No in-app purchases
Eat It Like
No in-app purchases









