Comparison

Point Five vs Cubita

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Point Five

A fast-paced arcade game where players must quickly match the shape and color of their character to passing gates. The challenge intensifies as speed increases and gates spawn more rapidly, demanding constant attention to maintain a high score.

Highlights
  • Shape and color matching gameplay
  • Increasing speed and difficulty
  • Fast-paced gate challenges
  • Simple tap controls
  • High score chasing
Features
Read full description

In Point Five you have a limited amount of time to make sure you are the right shape or color required to pass through the gate. Tap the screen to see character interaction! As time goes on and points are earned, the speed increases and the gates spawn faster! Stay on your toes... Looking away for .5 seconds could cause you your score!

About

Cubita

Features
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Get ready for a nostalgic rush through pixelated forests! Cubita brings classic arcade action to your fingertips with smooth controls and addictive gameplay. THREE WAYS TO PLAY - Single Player: Chase high scores at your own pace - VS Mode: Race head-to-head against a clever CPU opponent - CPU Only: Watch the computer's impressive runs LIVING FOREST WORLD - 5 lanes of strategic action - Diverse wildlife - deer, bears, foxes, rabbits, and moose roam the forest - Dynamic terrain physics - dirt boosts speed, water slows you down, mud affects steering - Moving obstacles with unique behaviors - animals wander, birds dive KEY FEATURES - Global leaderboards - compete worldwide - Shared lane bonus system - risk vs reward scoring - Progressive difficulty that scales with your skill - Responsive touch and swipe controls - Vibrant retro pixel art with hand-crafted sprites The CPU opponent plays with human-like timing and smart decisions. In VS mode, you'll race on the same track - will you play it safe or risk collisions for bonus points? Whether you're perfecting your high score or racing the CPU, Cubita delivers pure arcade satisfaction. Ready to run? The forest awaits!

Screenshots

Point Five3 screens
Cubita4 screens

Verdict

The call

The clearest difference is in-app purchases: Cubita at none against Point Five's 1. Cubita also leads on ads (none vs shown) and update cadence (every 11 days vs every 3 months). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Point Five sells 1 one-off in-app purchase. Cubita asks for nothing beyond the download.

UpkeepUpdate frequency

Point Five ships an update every 3 months, Cubita every 11 days. The most recent releases landed on November 6, 2026 and November 8, 2026 respectively.

Scorecard4 real differences · 6 level
Point Five versus Cubita: the parameters behind the verdict, then further details
ParameterPoint FiveCubita
PriceFreeFree
Rating5.0 (6 ratings) — better—
Positive reviews100.0% of reviews—
Number of ratings6 — better—
Update frequencyEvery 3 monthsEvery 11 days — better
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationPaid—
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.012.4 — better
Further details — not scored
Size83 MB20 MB
Age rating4+4+
DeveloperTHE RISE COLLECTIONKeiver Hernandez

In-app purchases

1 purchases

Point Five

One-time1
  • Remove Ads$2.99
None

Cubita

No in-app purchases

Questions

Is Point Five free?
Point Five is free to download, with in-app purchases available.
Is Cubita free?
Cubita is free to download, with no in-app purchases.
Do Point Five or Cubita have ads?
Point Five shows ads; Cubita does not.
Which is updated more often, Point Five or Cubita?
Point Five ships an update every 3 months, and Cubita every 11 days. Most recently, Point Five was updated on November 6, 2026 and Cubita on November 8, 2026.

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