Balancer vs SicTransit
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Balancer
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Break the blocks under your hero and keep it balanced on the tower! Real physics makes every tap count: blocks tumble, the tower shifts, and your hero wobbles, slides and bounces. Dig as deep as you can and collect coins on the way down. SEASONS Tower Balancer changes with the seasons. Christmas starts on December 1: a snowy new look, 20 Christmas characters arriving every week (Deery, Snowy, Pengy, Yeti and more) and a 24-door advent calendar with Santy behind the last door. Characters you unlock are yours forever. COLLECT CHARACTERS Start with Apple and unlock fruits, monsters and seasonal friends with coins. Get a surprise character, or pick exactly the one you want in the Shop. Every character plays differently. BOOSTERS • Parachute, magnet, drill and defuser • Watch out for stone, ice, jelly, gifts and bombs MISSIONS AND RACES • Missions and badges with coin rewards • Weekly race and season race in Game Center • Classic mode and 60-second Time mode • Challenge your friends Free to play, no in-app purchases.
SicTransit
Engage in a retro-style space shooter with procedurally generated levels. Master inertial controls to destroy debris, avoid obstacles, and survive enemy encounters. Customize your gameplay experience and unlock powerful upgrades.
- Procedurally generated levels
- Inertial flight controls
- Asteroid and debris destruction
- Enemy bases and combat
- Force fields and portals
- Highly configurable gameplay
- In-app shop for upgrades
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SicTransit provides endless hours of fun with procedurally-generated levels — never play the same game twice! SicTransit throws you a classic retro-style challenge: can you fly a ship inertially within a closed level, without bumping around like a flipper ball, and just stay alive? To complete a level, you have to destroy all its rocky debris (asteroids and planets) within a certain amount of time, so the most important thing is to get acquainted with classic inertial controls — rotate left, rotate right, thrust. Plus shoot, of course: make sure to have a look at the Ctrl screen before playing. Once you've cleared a level, just return to the starting spot, and you'll advance to the next level. That is, assuming you still have enough shields for your ship — every collision hurts, so make sure to avoid all obstacles. Each level may contain any quantity of debris, as well as any number of force fields: these come in several types, and each type will seriously affect your ability to fly (and possibly to shoot). Levels also contain enemy bases, which might be triggered in several ways — once a base spawns an enemy and it starts chasing you, your best bet is just to blast it away. Levels also contain portals, which allow you to jump around to fixed positions much like a teleporter would do... just remember to watch out when jumping through a portal — who knows what's on the other side... Furthermore, levels may also contain electrified fences — while you can certainly cross them, it's not particularly recommended. SicTransit is highly configurable: the Pref screen contains all sorts of options that support playing in radically different ways. For instance, you can decide how and when enemies are spawned or force fields are activated. Actually, you can also change how a level is completed — you're highly encouraged to try out the various options, in order to find the combination that best suits you. Finally, when you're ready to start playing *really* seriously, have a look at the Shop — you'll find all sorts of powerful lasers, which will be of invaluable help once you reach a certain level size. Not to mention the absolutely crucial retro-rockets, which will allow you to fly really anywhere, in any situation... including the most intense combat ones! ••••• ORIGINAL MUSIC: Suddi Raval — https://www.suddiraval.com Davos Live Music — https://www.facebook.com/Davos.Live.Music Vincenzo Lucarelli — https://www.facebook.com/vincenzo.lucarelli.58 SOUND FX — https://www.freesound.org SPRITE MODELS — https://www.turbosquid.com UI FONTS — https://www.dafont.com
Screenshots
Verdict
The clearest difference is in-app purchases: Balancer at none against SicTransit's 5. Balancer also leads on update cadence (every 3 days vs fortnightly). SicTransit's advantage is ads (none vs shown) and iOS requirement (12.4 vs 15.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. SicTransit sells 5 one-off in-app purchases. Balancer asks for nothing beyond the download.
Balancer ships an update every 3 days, SicTransit fortnightly. The most recent releases landed on November 11, 2026 and November 3, 2026 respectively.
| Parameter | Balancer | SicTransit |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 1 — better |
| Update frequency | Every 3 days — better | Fortnightly |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Mac — better |
| Requires iOS | 15.0 | 12.4 — better |
| Further details — not scored | ||
| Size | 62 MB | 83 MB |
| Age rating | 4+ | 4+ |
| Developer | Maksym Kolotii | Dario Accornero |
In-app purchases
Balancer
No in-app purchases
SicTransit
- Double Lasers$0.99
- Triple Lasers$1.99
- Antimatter Lasers$2.99
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- Ray Lasers$3.99
- Retro-rockets$4.99









