Gwakkamole vs Voltline
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gwakkamole
This game trains inhibitory control, a key executive function, through engaging gameplay. Players must quickly identify and smash specific targets while avoiding others to improve cognitive skills. It's part of a research-backed suite developed by leading universities.
- Inhibitory control training
- Executive function development
- Engaging target-smashing gameplay
- Research-backed cognitive training
- Part of Smart Suite
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Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Voltline
Test your steady hand in this neon-themed arcade game. Drag a ring along a live wire, avoiding contact to reach the end. Master increasingly challenging levels across six unique worlds, aiming for flawless runs and high scores.
- Steady hand wire-looping gameplay
- Neon-themed arcade visuals
- Progressive difficulty across 48 stages
- Ghost racing to beat personal bests
- Global leaderboard for high scores
- One-finger touch controls
- Mid-course checkpoints
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Steady hands win. Sweat the rest. Voltline is the buzz wire arcade reborn in neon. Drag the gold ring along a live, crackling wire from the green pylon to the red one. One slip and the whole line lights up - BZZZT, sparks, back to the start. THE RULE IS SIMPLE Touch the wire = you buzz. Reach the end clean = you win. Easy to grasp, brutal to master. GO FOR THE FLAWLESS RUN • Zero buzzes = 3 stars + a 500 flawless bonus • Build a clean streak for a rising score multiplier • Chain close calls for +25 / +50 / +75 combos RACE YOUR OWN GHOST Every stage records your best run. Watch your ghost ring trace the line beside you - then beat it. 6 NEON WORLDS, 48 STAGES Sunset Ridge, Neon Ocean, Emerald Zone, Violet Storm, Inferno Gate, Gold Rush. Each world bends the wire harder - tighter loops, longer paths, meaner corners. MADE TO FEEL GOOD • One-finger touch control - drag and breathe • Mid-course checkpoints so a slip late doesn't sting • Crisp haptic feedback on every spark • Relaxed par times - the clock counts up, never down at you • Landscape, full-screen, built for focus CLIMB THE LEADERBOARD Post your score to the global high-score board and see how steady your hand really is. No signup. No account. Free to play - just tap and go. How long can you hold your nerve?
Screenshots
Verdict
The clearest difference is update cadence: Voltline at every 3 days against Gwakkamole's every 39 months. Voltline also leads on review sentiment (100% vs 80%) and rating (5.0 vs 4.8). Gwakkamole's advantage is iOS requirement (12.0 vs 15.0). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Voltline holds the better App Store score, 5.0 against 4.8. Both are backed by a comparable volume of ratings — 14 and 6 respectively. Written reviews point the same way: 80% of Gwakkamole's written reviews are positive against 100% of Voltline's.
Gwakkamole ships an update every 39 months, Voltline every 3 days. The most recent releases landed on November 4, 2026 and October 31, 2026 respectively.
| Parameter | Gwakkamole | Voltline |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (14 ratings) | 5.0 (6 ratings) — better |
| Positive reviews | 80.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 14 — better | 6 |
| Update frequency | Every 39 months | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 169 MB | 101 MB |
| Age rating | 4+ | 4+ |
| Developer | New York University | Teamz Lab Ltd |
Customer experience
Gwakkamole
Voltline
In-app purchases
Gwakkamole
No in-app purchases
Voltline
No in-app purchases
Questions
Is Gwakkamole free?
Is Voltline free?
Which has better reviews, Gwakkamole or Voltline?
Do Gwakkamole or Voltline have ads?
Which is updated more often, Gwakkamole or Voltline?
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