HitDrops vs RRLL
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
HitDrops
Test your reaction time by matching the color of a falling ball to a ring. The game speeds up as you score, and a mismatch ends your round. Compete globally for the top spot.
- Color matching gameplay
- Increasing speed challenge
- Global leaderboard
- Game Center support
- Fast-paced action
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Challenge your reflexes and compete on the global leaderboard. 【How to play】 Drag the ring around the screen to match the color of the dropping ball. 【Game description】 Match the color of the dropping ball to the color of the ring. The faster the score goes up, the faster the dropping ball moves. If you hit a different color, it's game over. 【Game Center support】 Game Center support. Challenge your reflexes to the limit. Compete on the global leaderboard. ■Notes ・Please read and agree to the app's terms of use before using it. https://toppymotion.storeinfo.jp/pages/6574988/page_202210282041 ・Operation is not guaranteed on all devices.
RRLL
This game tests dynamic visual acuity by having players tap the correct half of the screen based on visual cues. Aim to beat your high score by accurately responding within a 10-second measurement period. Improve your reaction time and precision with this engaging challenge.
- Dynamic visual acuity measurement
- 10-second testing periods
- High score tracking
- Left/right screen touch controls
- Score-based feedback
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RRLL is a game that measures dynamic visual acuity. When you start the game, the measurement for 10 seconds will start. Let's measure with the aim of updating the high score. R: Touch the right half of the screen. L: Touch the left half of the screen. Good = score + 100 / Miss = score - 100
Screenshots
Verdict
The clearest difference is rating: RRLL at 3.0 against HitDrops's 1.0. HitDrops's advantage is update cadence (every 2 months vs every 10 months) and ratings volume (4 vs 1). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
RRLL holds the better App Store score, 3.0 against 1.0. Both are backed by a comparable volume of ratings — 4 and 1 respectively.
HitDrops ships an update every 2 months, RRLL every 10 months. The most recent releases landed on June 1, 2026 and September 20, 2026 respectively.
| Parameter | HitDrops | RRLL |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (4 ratings) | 3.0 (1 ratings) — better |
| Positive reviews | — | 0.0% of reviews |
| Number of ratings | 4 — better | 1 |
| Update frequency | Every 2 months — better | Every 10 months |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | Ad-supported |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 12.0 |
| Further details — not scored | ||
| Size | 44 MB | 24 MB |
| Age rating | 4+ | 4+ |
| Developer | TOSHIYUKI MATSUBARA | YUSEI MIYOSHI |
Customer experience
HitDrops
RRLL
In-app purchases
HitDrops
No in-app purchases
RRLL
No in-app purchases









