Math VR vs McGraw Hill AR
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Math VR
This app creates immersive learning experiences using augmented reality to help students grasp complex concepts. It aims to capture attention and foster deeper understanding in educational settings.
- Active learning experiences
- Augmented reality models
- Improved concept understanding
- Captures student attention
- Redefines learning space
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Creates active learning experiences hitherto inconceivable, and in the process, redefine the learning space! It captures studentsí attention and teachers will have their undivided attention. By viewing augmented models, students gain better understanding of the concepts they are learning.
McGraw Hill AR
This educational app uses augmented reality to make learning engaging through interactive, multisensory activities. It covers a wide range of subjects for grades 3-12, gamifying complex concepts to promote deeper understanding. Features include collaborative play and Spanish language options.
- Augmented reality learning experiences
- Gamified activities for abstract concepts
- Covers Math, Science, Social Studies, ELA
- Group Play for collaborative learning
- Spanish language support
- Activities for grades 3-12
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This award-winning app brings learning to life through bite-sized, multisensory activities that promote deep, conceptual learning. The app leverages augmented reality to gamify challenging and abstract concepts, helping students learn through play. A growing library of activities cover 3-12th grade Math, Science, Social Studies, and ELA. A Group Play option for select activities offers collaborative opportunities, Spanish versions of activities are available via Settings, and web versions of activities can be found at mharonline.com. Examples of activities across subjects: - Math: Slope: Calculate slope to help an animated skateboarder make their jump. - Social Studies: Boston Massacre: Experience the Boston Massacre from various witness viewpoints - Science: Human Eye: Dissect the human eye to explore its different parts - ELA: Romeo and Juliet: Transform Romeo & Juliet’s balcony scene to create your own AR version of what happened Math - Cross Sections - Nets - Rotations - Slope - One-Step Equations - Two-Step Equations - Growth Functions - Parallel & Skew Lines - Pythagorean Theorem in 3D - Reflections - Graph Theory - Quadratic Functions (group activity included) - Coordinate Plane - LCM - Equivalent Fractions - Ratios - Game Theory (group activity included) - Divide with Remainders - Add and Subtract Fractions Social Studies - Vikings - Boston Massacre - Westward Expansion - Parthenon - Space Race (group activity included) - Trench Warfare - Silk Road - Industrial Revolution - Civicstown - Machu Picchu - Pyramids - Stickball - Grocery Go! - The Colosseum - Civil War - Panama Canal - Deforestation in the Amazon - Map Dash! (group activity included) Science - Human Eye - V8 Engine - Photosynthesis - Circulatory System - Respiratory System - Glaciers - Law of Reflection (group activity included) - Periodic Table - Simple Machines - Sonic Shapes - Tornado Factory - Fibonacci Forest Quest - Fireworks Factory - Animal Cell Lab - Big Dig - Seismic Shake - Electric Escape - Bird Beak Bonanza (group activity included) ELA - Romeo & Juliet - The Great Race - GrammarBot: Modifiers
Screenshots
Verdict
The clearest difference is review sentiment: McGraw Hill AR at 100% against Math VR's 33%. McGraw Hill AR also leads on rating (4.8 vs 4.0) and ratings volume (77 vs 1). Math VR's advantage is iOS requirement (7.0 vs 13.0). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
McGraw Hill AR holds the better App Store score, 4.8 against 4.0. That said, the two scores are not equally well evidenced: McGraw Hill AR has 77 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 33% of Math VR's written reviews are positive against 100% of McGraw Hill AR's.
Math VR ships an update every 5 weeks, McGraw Hill AR every 2 months. The most recent releases landed on October 13, 2026 and October 4, 2026 respectively.
| Parameter | Math VR | McGraw Hill AR |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (1 ratings) | 4.8 (77 ratings) — better |
| Positive reviews | 33.3% of reviews | 100.0% of reviews — better |
| Number of ratings | 1 | 77 — better |
| Update frequency | Every 5 weeks — better | Every 2 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 7.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 490 MB | 127 MB |
| Age rating | 4+ | 9+ |
| Developer | ACE-Learning Systems Pte. Ltd. | McGraw-Hill School Education Group |
Customer experience
Math VR
McGraw Hill AR
In-app purchases
Math VR
No in-app purchases
McGraw Hill AR
No in-app purchases









