Game of Life vs Dot.Entity
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Game of Life
Explore a grid-based simulation where cells evolve based on simple rules. Customize cell colors and grid behavior, including the option for walls, to observe emergent patterns. Zoom in and out to manage complex simulations.
- Cellular automaton simulation
- Customizable cell colors
- Zoom in/out functionality
- Optional grid walls
- Interactive grid clearing
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Game of Life : Initially, it's a zero-player game, meaning that its evolution is determined by its initial state. Here, you can influence the evolution at any time. Rules : The universe of the Game of Life is a two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead, or "populated" or "unpopulated". Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: Any live cell with fewer than two live neighbours dies, as if caused by underpopulation. Any live cell with two or three live neighbours lives on to the next generation. Any live cell with more than three live neighbours dies, as if by overpopulation. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. Colors : To make the game more plaisant and attractive, you can choose the color of each cell. At each step, the color of a cell is determined by the average of its neighbour cells's colors. Zoom in / zoom out : To zoom in or zoom out, you can respectivly remove or add a row Walls : You can choose to use walls or not Clear : You can clear the grid when you want
Dot.Entity
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Dot.Entity You tap. Cells are born. They spread, collide, change shape — the way a short video captures mold growing or fruit decaying. That kind of quiet time-lapse, in your palm. Each cell becomes the seed of a structure no one can predict. Watch it unfold. --- [ What you can do ] ・1-minute tutorial covers the four B3/S23 rules ・Tap the board to drop random presets (Glider, Blinker, Block...). First 10 taps follow a curated sequence so motion is immediate ・47-entry Lexicon (23 still lifes, 20 oscillators, 4 spaceships) auto-populates as you discover patterns. Each entry carries its discovery year, discoverer, historical significance, and trivia ・COMBO mechanic — the longer motion sustains, the higher the counter climbs across 9 distinct tiers (color / sound / haptic). At the top tier the HUD pulses in rainbow ・Dramatic sessions auto-save to REPLAYS (combo peak ≥ 300). 16x time-lapse playback, Shannon entropy graphs, and automatic key- moment markers let you analyze past evolutions ・PLAYGROUND for designing your own patterns (up to 50 saved). EDIT supports finger-drag continuous drawing, each cell ringing a pentatonic note. 5 practice challenges (Block, Glider, R-pentomino, Acorn, Diehard) ・"Today's Challenge" — daily 8x8 puzzle, clear within 5 moves. Optional hints. 7-day sparkline with streak counter ・Share moments as text or image. Photo-library permission is requested ONLY if you choose "Save Image" from the share sheet ・Glossary with 35 English terms — still life, oscillator, spaceship, methuselah, Glider Gun, Universal Constructor, Moore neighborhood, chirality, puffer, Turing completeness, and more. 14+ terms include live preview animations. Daily-rotating trivia card ・26 achievements (Discovery 6 / COMBO 8 / Daily 7 / Meta 5). Stats panel + "Coming up" progress panel. 3 "hint-free clear" achievements give the Daily Challenge a self-best axis ・Daily streak counter with personal-best record --- [ Made for ] ・People who enjoy fast-motion videos of natural processes ・Anyone curious about Conway's Game of Life or cellular automata ・Fans of digital fidgeting and tactile interfaces ・Commutes, waiting rooms, winding down before bed --- [ Design principles ] Zero in-app purchases, ads, social features, or data collection. Fully offline. Sensory-friendly: haptic / audio / visual intensity each adjustable per-axis (off / soft / medium / strong). Auto-detects iOS Reduce Motion and Reduce Transparency. Full VoiceOver support. Predictable, low-stress: all rules in the 1-minute tutorial, no hidden mechanics, no failure states, no time limits. Daily Challenge hints are opt-in. Collection-first: 47-form Lexicon + 26 achievements make "collect them all" the primary axis. Instant tap reward — haptic + visual + audio fire together. --- [ About cellular automata ] Conway's Game of Life, announced by mathematician John Conway in 1970, is the most beloved cellular automaton in the world. From four simple neighbor-counting rules emerge spaceships, oscillators, glider guns, even Turing-complete computation. For over 50 years enthusiasts have discovered new patterns — Glider Gun (Gosper 1970), Pulsar (Conway 1971), Eater 1, Pentadecathlon, LWSS, MWSS, HWSS — all included here with their historical context.
Screenshots
Verdict
The clearest difference is iOS requirement: Game of Life at 8.0 against Dot.Entity's 15.1. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Game of Life | Dot.Entity |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 8.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 33 MB | 43 MB |
| Age rating | 4+ | 4+ |
| Developer | Jordan ALCARAZ | MASATOSHI FUJIMOTO |
In-app purchases
Game of Life
No in-app purchases
Dot.Entity
No in-app purchases








